Player Matchup

Rama
Rama
Bronze III
 
Rama
Bronze III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Bronze III
 
Merlin
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Bronze III
DevíI
Tsukuyomi
Bronze III
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,500 MMR
Party 2
Ganesha
Ganesha
Bronze III
KiszonyJeż
Ganesha
Bronze III
Level 160
God Stats
12W - 8L
1,500 SR
Queue Stats
349W - 376L
1,500 MMR
Solo
Achilles
Achilles
Bronze III
PrepareYourj4nus
Achilles
Bronze III
Level 62
God Stats
3W - 2L
1,500 SR
Queue Stats
176W - 170L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 110
1,500 SR
1,500 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 119
1,500 SR
1,500 MMR
Nemesis
Nemesis
Bronze III
Gereepro01
Nemesis
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 MMR
Solo
Ullr
Ullr
Bronze III
Gipok
Ullr
Bronze III
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 22L
1,500 MMR
Solo
Artio
Artio
Bronze III
SAMAVD
Artio
Bronze III
Level 76
God Stats
5W - 9L
1,500 SR
Queue Stats
469W - 481L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
Sihisee
Bacchus
Bronze III
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
204W - 203L
1,500 MMR
Solo
Agni
Agni
Silver I
stahev
Agni
Silver I
Level 160
God Stats
13W - 19L
1,500 SR
Queue Stats
262W - 263L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
2 / 1 / 2
10,980
610
10,188
11,660
4,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
 
Merlin
17
5 / 4 / 11
10,875
604
15,360
13,399
5,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
DevíI
Tsukuyomi
19
13 / 2 / 7
11,960
664
20,542
17,335
6,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
KiszonyJeż
Ganesha
16
1 / 0 / 13
10,114
562
9,211
17,817
22,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
11 / 1 / 8
11,496
639
15,688
18,280
14,331
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
BastetFenrirOdinGeb

VS

Bans
MulanChironAthenaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Gereepro01
Nemesis
15
3 / 7 / 4
9,412
523
6,530
17,135
6,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Ullr
Gipok
Ullr
14
0 / 4 / 0
8,277
460
6,964
13,586
4,346
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
SAMAVD
Artio
13
1 / 9 / 1
7,979
443
4,600
19,656
17,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
Sihisee
Bacchus
14
3 / 5 / 2
9,160
509
9,312
20,888
19,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate

Breastplate

+20
Physical Protection

Agni
stahev
Agni
13
1 / 7 / 5
8,637
480
15,222
12,828
3,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
20
32
Kills
8
8
Deaths
32
41
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
1
2
3
W
Merlin
 
Merlin
5
4
11
2.63
W
Tsukuyomi
DevíI
Tsukuyomi
13
2
7
8.25
L
Nemesis
Gereepro01
Nemesis
3
7
4
0.71
L
Ullr
Gipok
Ullr
0
4
0
0
W
Ganesha
KiszonyJeż
Ganesha
1
0
13
7.5
W
11
1
8
15
L
Artio
SAMAVD
Artio
1
9
1
0.17
L
Bacchus
Sihisee
Bacchus
3
5
2
0.8
L
Agni
stahev
Agni
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,989
Damage
42,628
78,491
Taken
84,093
53,763
Mitigated
50,672
32,648
Healing
15,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
10,188
8,236
0
7,913
11,660
4,623
610
1,815
9,802
0
97,799
W
Merlin
 
Merlin
15,360
1,115
0
3,801
13,399
5,831
1,917
7,491
5,865
83,728
0
W
Tsukuyomi
DevíI
Tsukuyomi
20,542
6,507
0
7,924
17,335
6,788
1,629
7,212
10,012
0
102,720
L
Nemesis
Gereepro01
Nemesis
6,530
2,113
0
1,889
17,135
6,185
0
4,286
12,706
0
60,051
L
Ullr
Gipok
Ullr
6,964
2,558
0
4,223
13,586
4,346
794
2,977
10,569
0
60,587
W
Ganesha
KiszonyJeż
Ganesha
9,211
573
273
6,372
17,817
22,190
565
7,207
10,568
27,079
3,316
W
15,688
5,017
294
6,071
18,280
14,331
806
6,921
10,911
121
70,247
L
Artio
SAMAVD
Artio
4,600
395
188
3,723
19,656
17,357
0
4,475
15,095
29,022
0
L
Bacchus
Sihisee
Bacchus
9,312
1,103
237
4,259
20,888
19,195
0
6,371
14,248
27,171
0
L
Agni
stahev
Agni
15,222
990
0
500
12,828
3,589
0
4,790
7,727
60,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,425
Gold Earned
43,465
625
Minions Killed
401
0
Camps Cleared
0
1,853,940
Distance Traveled
1,671,031
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,980
610
192
11
0
321,934
5
W
Merlin
10,875
604
145
8
0
333,184
5
W
Tsukuyomi
11,960
664
152
8
0
427,376
5
L
Nemesis
9,412
523
97
5
0
370,444
7
L
Ullr
8,277
460
118
7
0
314,727
4
W
Ganesha
10,114
562
7
0
0
378,295
7
W
Achilles
11,496
639
129
7
0
393,151
3
L
Artio
7,979
443
58
3
0
326,329
1
L
Bacchus
9,160
509
24
1
0
334,528
2
L
Agni
8,637
480
104
6
0
325,003
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role