Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AndreyKO912
Ymir
Level 25
God Stats
53W - 45L
1,718 SR
Queue Stats
66W - 68L
1,676 Elo+
Party 1
Heimdallr
Heimdallr
Creatinpro
Heimdallr
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 32L
1,500 Elo+
Solo
Ah Puch
Ah Puch
KroniSharingan
Ah Puch
Level 69
God Stats
4W - 1L
1,500 SR
Queue Stats
134W - 147L
1,500 Elo+
Solo
Artemis
Artemis
Proteinkiller
Artemis
Level 45
God Stats
15W - 22L
1,500 SR
Queue Stats
156W - 164L
1,429 Elo+
Party 1
Team Averages
Level 78
1,544 SR
1,521 Elo+

VS

Team Averages
Level 37
1,440 SR
1,314 Elo+
Ymir
Ymir
Adryssek
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,303 Elo+
Party 2
Nike
Nike
Frosthunterr
Nike
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,303 Elo+
Party 2
Da Ji
Da Ji
MedinaNegro97
Da Ji
Level 67
God Stats
3W - 8L
1,201 SR
Queue Stats
123W - 126L
1,163 Elo+
Solo
Neith
Neith
Pumicek
Neith
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,303 Elo+
Party 2
Baron Samedi
Baron Samedi
Spreetman
Baron Samedi
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 0 / 5
6,571
657
1,744
5,369
1,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
3 / 1 / 5
5,896
590
3,203
6,724
3,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
Creatinpro
Heimdallr
12
1 / 0 / 0
6,532
653
2,591
4,893
2,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
4 / 1 / 2
6,100
610
4,616
5,036
1,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
11
12 / 1 / 2
7,298
730
10,167
6,427
1,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 6 / 1
4,847
485
1,545
8,906
3,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 1 / 0
4,855
486
1,894
5,559
2,541
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
2 / 4 / 0
5,799
580
3,437
7,374
2,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Pumicek
Neith
6
1 / 7 / 0
4,479
448
5,350
5,688
668
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Spreetman
Baron Samedi
9
0 / 6 / 1
5,119
512
2,237
7,072
2,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
24
Kills
3
3
Deaths
24
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
5
6.5
L
Ymir
0
6
1
0.08
W
3
1
5
5.5
W
Heimdallr
Creatinpro
Heimdallr
1
0
0
1
L
0
1
0
0
W
4
1
2
5
L
2
4
0
0.5
W
Artemis
12
1
2
13
L
Neith
Pumicek
Neith
1
7
0
0.14
L
Baron Samedi
Spreetman
Baron Samedi
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,321
Damage
14,463
28,449
Taken
34,599
10,735
Mitigated
11,205
9,310
Healing
6,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,744
0
0
1,317
5,369
1,702
0
266
5,103
0
32,435
L
Ymir
1,545
658
0
417
8,906
3,646
0
1,870
7,036
8,188
0
W
3,203
966
0
645
6,724
3,795
0
728
5,996
16,413
0
W
Heimdallr
Creatinpro
Heimdallr
2,591
834
0
2,391
4,893
2,047
559
0
4,893
0
35,454
L
1,894
157
0
1,950
5,559
2,541
0
588
4,542
647
20,109
W
4,616
239
0
2,283
5,036
1,474
185
1,436
3,600
27,484
0
L
3,437
570
0
2,549
7,374
2,105
0
1,343
5,913
0
20,602
W
Artemis
10,167
6,514
0
2,674
6,427
1,717
614
1,467
4,960
0
35,891
L
Neith
Pumicek
Neith
5,350
3,442
0
319
5,688
668
0
879
4,809
0
19,893
L
Baron Samedi
Spreetman
Baron Samedi
2,237
418
0
1,324
7,072
2,245
0
2,684
4,131
25,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,397
Gold Earned
25,099
281
Minions Killed
201
0
Camps Cleared
0
910,357
Distance Traveled
943,428
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,571
657
73
7
0
202,288
0
L
Ymir
4,847
485
18
2
0
163,976
0
W
Ymir
5,896
590
28
3
0
199,395
3
W
Heimdallr
6,532
653
85
9
0
172,790
2
L
Nike
4,855
486
44
4
0
251,120
3
W
Ah Puch
6,100
610
32
3
0
174,559
0
L
Da Ji
5,799
580
46
5
0
199,942
3
W
Artemis
7,298
730
63
6
0
161,325
3
L
Neith
4,479
448
32
3
0
171,848
0
L
Baron Samedi
5,119
512
61
6
0
156,542
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role