Player Matchup

Thor
Thor
Gold III
 
Thor
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Terra
Terra
Gold IV
HazardFree
Terra
Gold IV
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 213L
1,731 MMR
Party 3
Hou Yi
Hou Yi
Gold II
SrArias
Hou Yi
Gold II
Level 160
God Stats
41W - 30L
1,500 SR
Queue Stats
309W - 287L
1,736 MMR
Solo
Olorun
Olorun
Gold IV
TheDirtyBrain
Olorun
Gold IV
Level 160
God Stats
3W - 3L
1,500 SR
Queue Stats
330W - 313L
1,731 MMR
Party 3
Cthulhu
Cthulhu
Gold V
Uzzy
Cthulhu
Gold V
Level 160
God Stats
25W - 26L
1,715 SR
Queue Stats
208W - 163L
1,700 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 160
1,543 SR
1,680 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 133
1,749 SR
1,749 MMR
Cernunnos
Cernunnos
Gold I
Biteyyy
Cernunnos
Gold I
Level 160
God Stats
23W - 14L
1,852 SR
Queue Stats
277W - 225L
1,866 MMR
Party 2
Thanatos
Thanatos
Gold III
JunglePhobic
Thanatos
Gold III
Level 153
God Stats
10W - 4L
1,737 SR
Queue Stats
197W - 198L
1,686 MMR
Solo
Sylvanus
Sylvanus
Gold III
Relating999
Sylvanus
Gold III
Level 67
God Stats
4W - 0L
1,732 SR
Queue Stats
13W - 7L
1,733 MMR
Solo
Thoth
Thoth
Gold III
Vyye
Thoth
Gold III
Level 160
God Stats
22W - 14L
1,925 SR
Queue Stats
412W - 352L
1,819 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
WelDisciplinedVC
Sun Wukong
Gold V
Level 125
God Stats
10W - 8L
1,500 SR
Queue Stats
318W - 300L
1,639 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
20
3 / 4 / 1
11,696
585
4,312
18,756
5,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Terra
11
1 / 9 / 1
8,341
417
7,288
23,835
20,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hou Yi
SrArias
Hou Yi
16
0 / 5 / 3
10,036
502
6,478
15,168
4,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 13 / 0
8,032
402
3,718
19,494
4,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Uzzy
Cthulhu
18
2 / 3 / 1
11,265
563
15,218
14,780
14,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
AphroditeCliodhnaAresArtio

VS

Bans
OdinGilgameshThe MorriganGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Biteyyy
Cernunnos
19
4 / 2 / 10
12,135
607
17,960
14,488
5,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thanatos
JunglePhobic
Thanatos
20
9 / 2 / 10
13,152
658
14,406
17,783
7,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Relating999
Sylvanus
17
3 / 1 / 18
11,868
593
6,044
20,128
25,050
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Thoth
Vyye
Thoth
20
17 / 1 / 8
13,838
692
28,117
8,870
3,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
WelDisciplinedVC
Sun Wukong
19
1 / 0 / 10
12,295
615
6,141
16,423
12,719
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
90
6
Kills
34
34
Deaths
6
6
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
4
1
0.88
W
Cernunnos
Biteyyy
Cernunnos
4
2
10
4.5
L
Terra
1
9
1
0.17
W
Thanatos
JunglePhobic
Thanatos
9
2
10
7
W
Sylvanus
Relating999
Sylvanus
3
1
18
12
L
Hou Yi
SrArias
Hou Yi
0
5
3
0.3
L
0
13
0
0
L
Cthulhu
Uzzy
Cthulhu
2
3
1
0.83
W
Thoth
Vyye
Thoth
17
1
8
21
W
Sun Wukong
WelDisciplinedVC
Sun Wukong
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,014
Damage
72,668
92,033
Taken
77,692
49,501
Mitigated
55,007
24,359
Healing
51,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,312
1,223
0
6,513
18,756
5,764
0
6,799
11,957
0
101,866
W
Cernunnos
Biteyyy
Cernunnos
17,960
8,469
0
6,031
14,488
5,625
3,777
3,331
10,571
0
116,986
L
Terra
7,288
1,405
1,037
3,676
23,835
20,585
0
11,065
12,770
24,102
0
W
Thanatos
JunglePhobic
Thanatos
14,406
4,921
0
16,454
17,783
7,657
1,346
7,048
10,549
0
109,465
W
Sylvanus
Relating999
Sylvanus
6,044
599
7,995
9,842
20,128
25,050
77
4,435
15,077
22,209
0
L
Hou Yi
SrArias
Hou Yi
6,478
2,980
0
5,612
15,168
4,241
3,551
1,203
13,965
0
71,828
L
3,718
750
0
3,374
19,494
4,028
0
11,070
8,424
39,996
3,677
L
Cthulhu
Uzzy
Cthulhu
15,218
1,311
556
3,591
14,780
14,883
0
4,024
10,615
77,390
0
W
Thoth
Vyye
Thoth
28,117
1,657
0
1,475
8,870
3,956
701
4,856
3,926
112,274
0
W
Sun Wukong
WelDisciplinedVC
Sun Wukong
6,141
1,117
0
9,437
16,423
12,719
975
7,315
8,576
0
77,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,370
Gold Earned
63,288
638
Minions Killed
664
0
Camps Cleared
0
1,819,673
Distance Traveled
2,140,753
23
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,696
585
182
9
0
401,618
3
W
Cernunnos
12,135
607
155
8
0
359,557
4
L
Terra
8,341
417
45
2
0
364,683
5
W
Thanatos
13,152
658
136
7
0
502,445
6
W
Sylvanus
11,868
593
26
1
0
399,743
9
L
Hou Yi
10,036
502
153
8
0
333,353
4
L
Olorun
8,032
402
72
4
0
313,200
2
L
Cthulhu
11,265
563
186
9
0
406,819
9
W
Thoth
13,838
692
171
9
0
433,331
3
W
Sun Wukong
12,295
615
176
9
0
445,677
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role