Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Conglomerating
Tyr
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,816 Elo+
Party 2
Nemesis
Nemesis
DataSmasher
Nemesis
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,816 Elo+
Party 2
Team Averages
Level 61
1,500 SR
1,710 Elo+

VS

Team Averages
Level 133
1,517 SR
1,380 Elo+
Hercules
Hercules
DjDraa
Hercules
Level 149
God Stats
32W - 26L
1,284 SR
Queue Stats
445W - 350L
1,213 Elo+
Party 1
Merlin
Merlin
HyDRAAchRoniC
Merlin
Level 160
God Stats
4W - 10L
1,768 SR
Queue Stats
385W - 277L
1,213 Elo+
Party 1
Jing Wei
Jing Wei
kavishe_family
Jing Wei
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
86W - 120L
1,715 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
1 / 1 / 9
9,109
701
8,463
5,223
1,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
12 / 0 / 1
10,529
810
18,728
10,549
5,990
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
DataSmasher
Nemesis
11
1 / 2 / 6
8,107
624
3,331
8,765
3,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DjDraa
Hercules
13
1 / 3 / 1
7,885
607
7,275
18,142
10,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 4 / 2
7,784
599
6,712
7,743
1,560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
11
1 / 7 / 1
7,519
578
2,131
8,850
1,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
14
Kills
2
3
Deaths
14
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
1
1
9
5.5
W
12
0
1
12.5
W
Nemesis
DataSmasher
Nemesis
1
2
6
2
L
Hercules
DjDraa
Hercules
1
3
1
0.5
L
0
4
2
0.25
L
Jing Wei
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,522
Damage
16,118
24,537
Taken
34,735
11,457
Mitigated
13,783
5,442
Healing
7,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
8,463
3,549
0
815
5,223
1,656
319
2,689
2,472
41,212
0
W
18,728
2,349
0
3,781
10,549
5,990
0
2,848
7,522
0
42,240
W
Nemesis
DataSmasher
Nemesis
3,331
1,278
0
846
8,765
3,811
415
1,452
7,041
0
15,656
L
Hercules
DjDraa
Hercules
7,275
2,160
0
6,550
18,142
10,290
0
2,938
15,050
0
19,207
L
6,712
77
0
390
7,743
1,560
0
2,631
5,054
31,587
0
L
Jing Wei
2,131
769
0
106
8,850
1,933
0
2,812
5,924
0
21,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,745
Gold Earned
23,188
171
Minions Killed
137
9
Camps Cleared
3
737,219
Distance Traveled
663,415
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,109
701
85
7
2
241,916
2
W
Tyr
10,529
810
62
5
4
257,361
2
W
Nemesis
8,107
624
24
2
3
237,942
4
L
Hercules
7,885
607
37
3
0
235,029
2
L
Merlin
7,784
599
64
5
3
218,385
4
L
Jing Wei
7,519
578
36
3
0
210,001
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role