Player Matchup

Gilgamesh
Gilgamesh
Bronze III
Jerry12727R
Gilgamesh
Bronze III
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 8L
1,500 MMR
Party 2
Janus
Janus
Bronze III
lIPyroll
Janus
Bronze III
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
xALIxZOMBIEx
Cthulhu
Bronze III
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 6L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 118
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 110
1,500 SR
1,482 MMR
Bastet
Bastet
Bronze III
LUK3WVRM916
Bastet
Bronze III
Level 116
God Stats
21W - 10L
1,500 SR
Queue Stats
178W - 189L
1,482 MMR
Party 1
He Bo
He Bo
Bronze III
NeroPulze
He Bo
Bronze III
Level 109
God Stats
4W - 7L
1,500 SR
Queue Stats
122W - 127L
1,482 MMR
Party 1
Atlas
Atlas
Bronze III
XXXTENTACLES107
Atlas
Bronze III
Level 106
God Stats
7W - 9L
1,500 SR
Queue Stats
206W - 258L
1,482 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jerry12727R
Gilgamesh
17
8 / 3 / 7
12,999
722
16,796
19,355
19,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
lIPyroll
Janus
18
8 / 0 / 10
13,179
732
14,742
7,495
2,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
xALIxZOMBIEx
Cthulhu
18
5 / 1 / 15
12,808
712
17,515
18,964
21,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
GebBacchusZeusKuzenboArtio

VS

Bans
KumbhakarnaPoseidonAnubisOlorunVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
1 / 7 / 3
10,919
607
13,387
19,819
6,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
NeroPulze
He Bo
14
2 / 9 / 2
10,785
599
11,057
12,561
3,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 5 / 2
9,954
553
11,780
25,634
17,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
11
21
Kills
4
4
Deaths
21
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Jerry12727R
Gilgamesh
8
3
7
3.83
L
Bastet
1
7
3
0.36
L
He Bo
NeroPulze
He Bo
2
9
2
0.33
L
1
5
2
0.4
W
Janus
lIPyroll
Janus
8
0
10
13
W
Cthulhu
xALIxZOMBIEx
Cthulhu
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,053
Damage
36,224
45,814
Taken
58,014
42,889
Mitigated
27,500
19,695
Healing
15,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Jerry12727R
Gilgamesh
16,796
3,553
0
4,440
19,355
19,007
643
12,036
6,901
343
49,910
L
Bastet
13,387
2,806
0
6,678
19,819
6,235
0
10,307
8,486
0
47,250
L
He Bo
NeroPulze
He Bo
11,057
71
603
1,452
12,561
3,560
0
5,779
5,928
27,543
0
L
11,780
2,861
222
6,367
25,634
17,705
0
14,324
9,404
34,573
0
W
Janus
lIPyroll
Janus
14,742
985
166
1,692
7,495
2,765
615
2,828
4,599
64,352
0
W
Cthulhu
xALIxZOMBIEx
Cthulhu
17,515
477
2,944
10,453
18,964
21,117
299
8,652
9,896
45,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,986
Gold Earned
31,658
221
Minions Killed
143
14
Camps Cleared
2
1,023,491
Distance Traveled
940,081
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,999
722
69
4
6
346,040
3
L
Bastet
10,919
607
99
6
0
338,300
1
L
He Bo
10,785
599
26
1
1
282,322
1
L
Atlas
9,954
553
18
1
1
319,459
1
W
Janus
13,179
732
99
6
6
342,435
5
W
Cthulhu
12,808
712
53
3
2
335,016
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role