Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Blauefanta
Eset
Level 131
God Stats
4W - 4L
1,755 SR
Queue Stats
174W - 152L
1,832 Elo+
Party 2
Atlas
Atlas
Raikonette
Atlas
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 21L
1,754 Elo+
Party 2
Izanami
Izanami
Shizzaam
Izanami
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 55L
1,749 Elo+
Solo
Hades
Hades
Wallberg
Hades
Level 38
God Stats
1W - 4L
1,211 SR
Queue Stats
8W - 12L
1,340 Elo+
Solo
Team Averages
Level 94
1,493 SR
1,635 Elo+

VS

Team Averages
Level 61
1,451 SR
1,478 Elo+
Tiamat
Tiamat
Guuba234
Tiamat
Level 40
God Stats
20W - 21L
1,285 SR
Queue Stats
228W - 224L
1,300 Elo+
Solo
Apollo
Apollo
Silverari
Apollo
Level 43
God Stats
3W - 3L
1,351 SR
Queue Stats
3W - 6L
1,360 Elo+
Solo
Horus
Horus
Undilay
Horus
Level 145
God Stats
5W - 0L
1,500 SR
Queue Stats
175W - 172L
1,567 Elo+
Party 1
Olorun
Olorun
Whoaaz
Olorun
Level 40
God Stats
8W - 8L
1,618 SR
Queue Stats
208W - 179L
1,664 Elo+
Party 1
Hun Batz
Hun Batz
shadowkiller125
Hun Batz
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 2 / 1
6,410
534
4,712
9,768
4,132
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 1 / 0
7,405
617
3,998
5,287
1,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
9
1 / 3 / 1
5,727
477
2,816
9,258
4,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Shizzaam
Izanami
9
1 / 5 / 1
5,812
484
6,302
7,514
1,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Hades
Wallberg
Hades
10
1 / 1 / 2
6,048
504
3,926
7,283
2,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Guuba234
Tiamat
13
2 / 2 / 0
7,347
612
3,720
5,400
2,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Silverari
Apollo
11
0 / 2 / 2
6,775
565
3,991
7,484
2,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Horus
Undilay
Horus
10
1 / 0 / 7
7,117
593
3,472
6,538
4,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
Whoaaz
Olorun
12
7 / 1 / 1
7,337
611
9,388
7,477
2,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
10
2 / 2 / 1
6,280
523
4,465
7,005
2,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
7
Kills
12
12
Deaths
7
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
2
1
0.75
L
3
1
0
3
W
Tiamat
Guuba234
Tiamat
2
2
0
1
L
Atlas
1
3
1
0.5
L
Izanami
Shizzaam
Izanami
1
5
1
0.3
W
Apollo
Silverari
Apollo
0
2
2
0.5
W
Horus
Undilay
Horus
1
0
7
4.5
L
Hades
Wallberg
Hades
1
1
2
2
W
Olorun
Whoaaz
Olorun
7
1
1
7.5
W
Hun Batz
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,754
Damage
25,036
39,110
Taken
33,904
14,415
Mitigated
14,031
9,638
Healing
16,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,712
249
0
1,470
9,768
4,132
444
747
8,986
0
36,296
L
3,998
269
0
1,765
5,287
1,488
0
1,837
3,356
50,611
0
W
Tiamat
Guuba234
Tiamat
3,720
391
76
2,181
5,400
2,778
133
2,918
2,348
43,074
0
L
Atlas
2,816
886
0
1,610
9,258
4,605
0
4,303
4,955
11,536
0
L
Izanami
Shizzaam
Izanami
6,302
3,942
0
1,610
7,514
1,746
0
3,520
3,994
0
31,820
W
Apollo
Silverari
Apollo
3,991
2,305
0
2,692
7,484
2,453
1,161
1,350
6,104
0
36,025
W
Horus
Undilay
Horus
3,472
1,314
2,334
3,276
6,538
4,020
0
1,778
4,746
0
11,593
L
Hades
Wallberg
Hades
3,926
656
214
2,969
7,283
2,444
0
1,387
5,814
29,927
0
W
Olorun
Whoaaz
Olorun
9,388
4,496
268
3,295
7,477
2,573
0
1,907
5,570
49,222
8,207
W
Hun Batz
4,465
1,944
0
1,998
7,005
2,207
0
2,511
4,396
0
30,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,402
Gold Earned
34,856
344
Minions Killed
350
0
Camps Cleared
0
1,043,272
Distance Traveled
1,085,564
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,410
534
79
7
0
216,349
2
L
Eset
7,405
617
116
10
0
213,191
4
W
Tiamat
7,347
612
98
8
0
227,116
3
L
Atlas
5,727
477
12
1
0
193,937
1
L
Izanami
5,812
484
67
6
0
194,639
5
W
Apollo
6,775
565
88
7
0
201,207
4
W
Horus
7,117
593
20
2
0
220,331
1
L
Hades
6,048
504
70
6
0
225,156
5
W
Olorun
7,337
611
84
7
0
197,255
2
W
Hun Batz
6,280
523
60
5
0
239,655
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role