Player Matchup

Neith
Neith
LeedleRoy
Neith
Level 160
God Stats
3W - 5L
1,500 SR
Queue Stats
315W - 309L
1,392 Elo+
Party 2
Ra
Ra
Liltilton8
Ra
Level 127
God Stats
8W - 6L
1,500 SR
Queue Stats
74W - 76L
1,392 Elo+
Party 2
Mercury
Mercury
Lucksack
Mercury
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,500 Elo+
Party 3
King Arthur
King Arthur
Tundraking
King Arthur
Level 125
God Stats
2W - 4L
1,680 SR
Queue Stats
13W - 16L
1,683 Elo+
Party 3
Sylvanus
Sylvanus
iCrossyP
Sylvanus
Level 113
God Stats
8W - 11L
1,500 SR
Queue Stats
209W - 205L
1,392 Elo+
Party 2
Team Averages
Level 130
1,536 SR
1,472 Elo+

VS

Team Averages
Level 117
1,500 SR
1,568 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
 
Hel
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Erlang Shen
Erlang Shen
Ayrxn
Erlang Shen
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
146W - 159L
1,434 Elo+
Party 1
Mulan
Mulan
Zorb69
Mulan
Level 121
God Stats
3W - 0L
1,500 SR
Queue Stats
38W - 40L
1,702 Elo+
Party 4
Atlas
Atlas
billybonjoe
Atlas
Level 106
God Stats
3W - 0L
1,500 SR
Queue Stats
43W - 35L
1,702 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
LeedleRoy
Neith
17
6 / 4 / 7
11,034
581
15,667
13,621
4,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 5 / 5
8,564
451
7,634
10,057
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
Lucksack
Mercury
15
1 / 6 / 2
8,628
454
4,587
16,681
5,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Tundraking
King Arthur
15
1 / 4 / 1
8,889
468
6,049
14,832
9,463
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
iCrossyP
Sylvanus
14
6 / 3 / 8
9,086
478
9,718
16,538
17,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
19
7 / 2 / 5
11,653
613
11,860
10,214
3,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
 
Hel
16
7 / 2 / 4
10,437
549
14,288
8,572
2,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
Ayrxn
Erlang Shen
18
4 / 2 / 2
10,647
560
9,279
13,097
10,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
Zorb69
Mulan
15
1 / 6 / 12
9,344
492
11,059
16,881
6,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
3 / 3 / 13
9,838
518
7,643
16,884
15,348
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
58
15
Kills
22
22
Deaths
15
23
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
7
2
5
4.75
W
Hel
 
Hel
7
2
4
4.5
W
Erlang Shen
Ayrxn
Erlang Shen
4
2
2
2.5
L
Neith
LeedleRoy
Neith
6
4
7
2.38
L
1
5
5
0.7
L
Mercury
Lucksack
Mercury
1
6
2
0.33
L
King Arthur
Tundraking
King Arthur
1
4
1
0.38
W
Mulan
Zorb69
Mulan
1
6
12
1.17
W
3
3
13
3.17
L
Sylvanus
iCrossyP
Sylvanus
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,655
Damage
54,129
71,729
Taken
65,648
40,623
Mitigated
39,482
21,392
Healing
30,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
11,860
6,848
0
6,037
10,214
3,994
1,133
2,026
8,188
0
93,312
W
Hel
 
Hel
14,288
376
3,008
3,636
8,572
2,975
125
3,302
5,122
62,909
0
W
Erlang Shen
Ayrxn
Erlang Shen
9,279
4,833
202
6,709
13,097
10,827
0
1,004
12,093
0
72,783
L
Neith
LeedleRoy
Neith
15,667
7,005
0
5,258
13,621
4,735
713
4,629
8,992
0
73,156
L
7,634
59
1,614
1,735
10,057
3,636
0
5,639
4,418
56,920
0
L
Mercury
Lucksack
Mercury
4,587
2,641
0
5,173
16,681
5,723
0
4,666
12,015
0
60,813
L
King Arthur
Tundraking
King Arthur
6,049
933
0
2,561
14,832
9,463
0
1,875
12,957
0
54,822
W
Mulan
Zorb69
Mulan
11,059
1,207
0
4,270
16,881
6,338
0
3,666
12,624
0
62,640
W
7,643
2,302
3,199
3,929
16,884
15,348
0
6,370
9,239
18,652
0
L
Sylvanus
iCrossyP
Sylvanus
9,718
3,197
1,156
3,895
16,538
17,066
165
5,122
11,416
26,579
9,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,201
Gold Earned
51,919
538
Minions Killed
542
0
Camps Cleared
0
1,786,838
Distance Traveled
1,861,290
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,653
613
154
8
0
345,527
8
W
Hel
10,437
549
109
6
0
376,253
5
W
Erlang Shen
10,647
560
152
8
0
382,454
4
L
Neith
11,034
581
140
7
0
332,636
1
L
Ra
8,564
451
118
6
0
368,993
0
L
Mercury
8,628
454
109
6
0
397,880
4
L
King Arthur
8,889
468
114
6
0
372,583
9
W
Mulan
9,344
492
104
5
0
376,580
5
W
Atlas
9,838
518
23
1
0
380,476
1
L
Sylvanus
9,086
478
57
3
0
314,746
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role