Player Matchup

Kuzenbo
Kuzenbo
Aurion56
Kuzenbo
Level 109
God Stats
6W - 8L
1,500 SR
Queue Stats
426W - 420L
1,429 Elo+
Solo
Neith
Neith
Buttz
Neith
Level 148
God Stats
1W - 1L
1,715 SR
Queue Stats
3W - 7L
1,503 Elo+
Solo
Awilix
Awilix
Chancy
Awilix
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 21L
1,949 Elo+
Party 2
Terra
Terra
SuniTheDeity
Terra
Level 148
God Stats
2W - 2L
1,500 SR
Queue Stats
270W - 253L
1,811 Elo+
Party 2
Raijin
Raijin
WubWub Tunes
Raijin
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 12L
1,949 Elo+
Party 2
Team Averages
Level 141
1,543 SR
1,728 Elo+

VS

Team Averages
Level 99
1,500 SR
1,573 Elo+
Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
DailyYT
Nox
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,682 Elo+
Party 1
Xbalanque
Xbalanque
Slient23
Xbalanque
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
50W - 30L
1,500 Elo+
Solo
Persephone
Persephone
dunktrain23
Persephone
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,682 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Aurion56
Kuzenbo
16
0 / 3 / 13
8,828
631
10,067
21,480
32,633
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Buttz
Neith
17
3 / 8 / 7
9,971
712
11,684
15,996
8,349
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Awilix
Chancy
Awilix
15
4 / 8 / 7
9,275
663
8,673
16,205
7,285
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
2 / 6 / 8
9,185
656
5,229
21,101
24,615
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
19
7 / 3 / 6
11,037
788
18,175
12,281
7,075
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
1 / 3 / 21
10,953
782
4,318
18,260
21,765
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Osiris
 
Osiris
16
3 / 4 / 17
10,148
725
12,487
15,642
20,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nox
16
3 / 2 / 20
10,360
740
14,165
9,242
4,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
Slient23
Xbalanque
20
14 / 5 / 9
13,152
939
25,837
14,537
6,374
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
dunktrain23
Persephone
18
7 / 2 / 18
11,715
837
23,029
12,715
4,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
113
16
Kills
28
28
Deaths
16
41
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
3
21
3.83
W
Osiris
 
Osiris
3
4
17
2.88
L
Kuzenbo
Aurion56
Kuzenbo
0
3
13
2.17
L
Neith
Buttz
Neith
3
8
7
0.81
L
Awilix
Chancy
Awilix
4
8
7
0.94
W
Nox
3
2
20
6.5
W
Xbalanque
Slient23
Xbalanque
14
5
9
3.7
L
2
6
8
1
L
Raijin
7
3
6
3.33
W
Persephone
dunktrain23
Persephone
7
2
18
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,828
Damage
79,836
87,063
Taken
70,396
79,957
Mitigated
57,492
24,343
Healing
37,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,318
1,325
11,212
6,904
18,260
21,765
113
5,690
12,570
0
10,647
W
Osiris
 
Osiris
12,487
2,009
2,563
4,304
15,642
20,478
845
7,104
8,538
0
19,042
L
Kuzenbo
Aurion56
Kuzenbo
10,067
2,601
1,240
2,924
21,480
32,633
72
9,345
11,600
17,900
0
L
Neith
Buttz
Neith
11,684
3,719
1,246
1,454
15,996
8,349
434
7,555
8,025
0
23,857
L
Awilix
Chancy
Awilix
8,673
2,291
1,049
2,569
16,205
7,285
0
7,446
7,852
0
12,185
W
Nox
14,165
759
3,031
2,470
9,242
4,013
1,466
6,584
2,658
24,462
0
W
Xbalanque
Slient23
Xbalanque
25,837
11,207
752
1,422
14,537
6,374
2,289
7,852
6,685
0
54,057
L
5,229
502
7,695
5,921
21,101
24,615
29
7,171
12,895
11,165
0
L
Raijin
18,175
1,341
245
0
12,281
7,075
0
4,742
7,153
52,260
0
W
Persephone
dunktrain23
Persephone
23,029
1,637
975
3,610
12,715
4,862
778
6,241
6,472
46,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,296
Gold Earned
56,328
140
Minions Killed
160
0
Camps Cleared
0
1,248,925
Distance Traveled
1,282,562
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,953
782
13
1
0
256,217
3
W
Osiris
10,148
725
17
1
0
286,331
0
L
Kuzenbo
8,828
631
14
1
0
292,632
3
L
Neith
9,971
712
32
2
0
217,184
1
L
Awilix
9,275
663
10
1
0
269,333
0
W
Nox
10,360
740
26
2
0
250,221
2
W
Xbalanque
13,152
939
51
4
0
214,052
2
L
Terra
9,185
656
13
1
0
235,239
2
L
Raijin
11,037
788
71
5
0
234,537
1
W
Persephone
11,715
837
53
4
0
275,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role