Player Matchup

He Bo
He Bo
Diamond V
Manofmystery
He Bo
Diamond V
Level 160
God Stats
1W - 0L
1,775 SR
Queue Stats
17W - 2L
2,300 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 160
1,775 SR
2,300 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 112
1,773 SR
1,769 MMR
Kali
Kali
Gold V
WellIveDied
Kali
Gold V
Level 112
God Stats
2W - 1L
1,773 SR
Queue Stats
5W - 6L
1,769 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 0
5,657
1,131
3,990
2,746
811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
BakasuraUllrOsirisSkadiBellona

VS

Bans
IzanamiBastetHou YiLokiAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,126
825
1,632
5,249
2,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,990
Damage
1,632
2,746
Taken
5,249
811
Mitigated
2,394
444
Healing
752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,990
402
0
444
2,746
811
0
118
2,628
22,983
0
L
1,632
460
0
752
5,249
2,394
0
4,218
1,031
0
12,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,657
Gold Earned
4,126
50
Minions Killed
29
4
Camps Cleared
1
93,650
Distance Traveled
95,324
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
5,657
1,131
50
10
4
93,650
2
L
Kali
4,126
825
29
6
1
95,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role