Player Matchup

Izanami
Izanami
CorniestPine953
Izanami
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 71L
1,434 Elo+
Party 1
Set
Set
Rengoka
Set
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
49W - 40L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Ridiòus
Jormungandr
Level 23
God Stats
2W - 4L
1,490 SR
Queue Stats
31W - 40L
1,434 Elo+
Party 1
Medusa
Medusa
TheQahnaarin
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,500 Elo+
Party 2
Persephone
Persephone
xXxLuxaxXx
Persephone
Level 98
God Stats
3W - 7L
1,500 SR
Queue Stats
33W - 36L
1,500 Elo+
Party 2
Team Averages
Level 62
1,498 SR
1,474 Elo+

VS

Team Averages
Level 42
1,534 SR
1,696 Elo+
Baron Samedi
Baron Samedi
Cracksammich
Baron Samedi
Level 29
God Stats
5W - 0L
1,707 SR
Queue Stats
13W - 9L
1,708 Elo+
Party 4
Ganesha
Ganesha
NitroDubbs
Ganesha
Level 63
God Stats
3W - 0L
1,500 SR
Queue Stats
33W - 34L
1,708 Elo+
Party 4
Sun Wukong
Sun Wukong
Smol Support
Sun Wukong
Level 22
God Stats
12W - 2L
1,696 SR
Queue Stats
14W - 3L
1,726 Elo+
Party 3
Nu Wa
Nu Wa
reniio
Nu Wa
Level 65
God Stats
17W - 8L
1,500 SR
Queue Stats
39W - 27L
1,840 Elo+
Party 3
Izanami
Izanami
tupapu999
Izanami
Level 33
God Stats
9W - 9L
1,269 SR
Queue Stats
127W - 122L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 10 / 2
10,456
1,046
13,356
17,332
5,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
16
1 / 5 / 2
10,727
1,073
9,480
13,639
4,351
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jormungandr
Ridiòus
Jormungandr
16
0 / 16 / 2
10,250
1,025
8,165
32,280
33,210
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
16
0 / 10 / 3
10,337
1,034
7,847
15,145
3,953
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Persephone
xXxLuxaxXx
Persephone
16
2 / 6 / 1
11,815
1,182
12,040
13,480
3,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

0

VS

Team 2 Tickets

284

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cracksammich
Baron Samedi
20
14 / 1 / 23
13,238
1,324
22,620
10,976
6,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
NitroDubbs
Ganesha
19
0 / 0 / 41
13,442
1,344
11,568
14,878
21,972
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
Smol Support
Sun Wukong
20
15 / 1 / 25
13,868
1,387
16,948
14,901
15,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
reniio
Nu Wa
19
8 / 0 / 24
13,010
1,301
20,794
5,906
2,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
tupapu999
Izanami
19
10 / 1 / 17
12,999
1,300
13,232
8,475
3,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
177
3
Kills
47
47
Deaths
3
10
Assists
130
Player
Kills
Deaths
Assists
KDA
L
0
10
2
0.1
W
Baron Samedi
Cracksammich
Baron Samedi
14
1
23
25.5
W
Ganesha
NitroDubbs
Ganesha
0
0
41
20.5
L
Set
1
5
2
0.4
L
Jormungandr
Ridiòus
Jormungandr
0
16
2
0.06
W
Sun Wukong
Smol Support
Sun Wukong
15
1
25
27.5
L
Medusa
0
10
3
0.15
W
Nu Wa
reniio
Nu Wa
8
0
24
20
W
Izanami
tupapu999
Izanami
10
1
17
18.5
L
Persephone
xXxLuxaxXx
Persephone
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,888
Damage
85,162
91,876
Taken
55,136
50,231
Mitigated
49,507
3,297
Healing
15,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,356
7,286
224
613
17,332
5,063
0
14,049
3,012
0
39,612
W
Baron Samedi
Cracksammich
Baron Samedi
22,620
1,022
5,948
4,884
10,976
6,468
0
3,220
7,612
35,992
0
W
Ganesha
NitroDubbs
Ganesha
11,568
1,420
0
1,373
14,878
21,972
0
4,136
10,297
20,253
0
L
Set
9,480
2,092
476
388
13,639
4,351
0
8,482
4,908
0
28,756
L
Jormungandr
Ridiòus
Jormungandr
8,165
1,997
0
70
32,280
33,210
0
14,402
16,778
20,856
0
W
Sun Wukong
Smol Support
Sun Wukong
16,948
3,124
0
1,591
14,901
15,250
0
6,300
8,601
6,609
29,120
L
Medusa
7,847
2,327
0
0
15,145
3,953
0
11,698
3,149
0
25,847
W
Nu Wa
reniio
Nu Wa
20,794
4,631
0
0
5,906
2,051
0
2,158
3,748
41,988
0
W
Izanami
tupapu999
Izanami
13,232
11,203
0
1,516
8,475
3,766
0
3,802
4,673
0
33,711
L
Persephone
xXxLuxaxXx
Persephone
12,040
1,794
0
1,526
13,480
3,654
0
7,950
5,071
37,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,585
Gold Earned
66,557
197
Minions Killed
214
5
Camps Cleared
9
919,180
Distance Traveled
1,026,377
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,456
1,046
49
5
4
188,677
0
W
Baron Samedi
13,238
1,324
51
5
2
213,924
0
W
Ganesha
13,442
1,344
0
0
0
217,330
1
L
Set
10,727
1,073
44
4
0
214,167
0
L
Jormungandr
10,250
1,025
19
2
1
136,102
1
W
Sun Wukong
13,868
1,387
50
5
0
218,854
1
L
Medusa
10,337
1,034
33
3
0
188,292
0
W
Nu Wa
13,010
1,301
50
5
4
209,417
0
W
Izanami
12,999
1,300
63
6
3
166,852
0
L
Persephone
11,815
1,182
52
5
0
191,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role