Player Matchup

Hachiman
Hachiman
BlackMetalx
Hachiman
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,604 Elo+
Solo
Nike
Nike
MouseyLokz
Nike
Level 126
God Stats
2W - 5L
1,500 SR
Queue Stats
124W - 139L
1,441 Elo+
Party 4
Hel
Hel
Tansee
Hel
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,500 Elo+
Party 2
Neith
Neith
Twisted_Orbltz
Neith
Level 27
God Stats
1W - 1L
1,766 SR
Queue Stats
29W - 40L
1,441 Elo+
Party 4
Atlas
Atlas
xPunishmentTime
Atlas
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
46W - 50L
1,500 Elo+
Party 2
Team Averages
Level 56
1,553 SR
1,497 Elo+

VS

Team Averages
Level 93
1,614 SR
1,637 Elo+
Arachne
Arachne
Bull_Dog-OwO
Arachne
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,639 Elo+
Party 3
Scylla
Scylla
Cursid
Scylla
Level 49
God Stats
2W - 0L
1,741 SR
Queue Stats
10W - 5L
1,628 Elo+
Party 1
Izanami
Izanami
GRAVEBLOOM MDM
Izanami
Level 144
God Stats
4W - 4L
1,525 SR
Queue Stats
51W - 50L
1,723 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ItsClash
Tsukuyomi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,639 Elo+
Party 3
Kuzenbo
Kuzenbo
PLAGUEMDM
Kuzenbo
Level 120
God Stats
9W - 2L
1,802 SR
Queue Stats
22W - 27L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BlackMetalx
Hachiman
14
0 / 9 / 7
8,207
631
5,684
15,121
5,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
2 / 4 / 1
8,535
657
7,202
12,214
7,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hel
Tansee
Hel
15
3 / 7 / 3
9,273
713
7,247
14,285
4,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
2 / 4 / 4
9,225
710
8,708
9,796
3,328
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
3 / 2 / 5
9,203
708
7,710
13,423
11,458
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bull_Dog-OwO
Arachne
16
5 / 3 / 12
9,934
764
12,726
18,273
9,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Cursid
Scylla
16
4 / 2 / 9
9,566
736
8,395
7,083
2,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 2 / 16
10,369
798
11,531
8,876
3,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
ItsClash
Tsukuyomi
18
11 / 1 / 10
11,083
853
16,659
9,975
5,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kuzenbo
PLAGUEMDM
Kuzenbo
16
2 / 3 / 18
9,859
758
8,766
13,873
19,145
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
91
10
Kills
26
26
Deaths
11
20
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BlackMetalx
Hachiman
0
9
7
0.39
W
Arachne
Bull_Dog-OwO
Arachne
5
3
12
3.67
W
Scylla
Cursid
Scylla
4
2
9
4.25
W
4
2
16
6
W
Tsukuyomi
ItsClash
Tsukuyomi
11
1
10
16
L
2
4
1
0.63
W
Kuzenbo
PLAGUEMDM
Kuzenbo
2
3
18
3.67
L
Hel
Tansee
Hel
3
7
3
0.64
L
2
4
4
1
L
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,551
Damage
58,077
64,839
Taken
58,080
31,869
Mitigated
39,831
8,403
Healing
18,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BlackMetalx
Hachiman
5,684
2,468
0
1,082
15,121
5,197
0
4,479
10,442
0
15,795
W
Arachne
Bull_Dog-OwO
Arachne
12,726
7,526
0
8,290
18,273
9,858
520
3,173
14,810
0
32,088
W
Scylla
Cursid
Scylla
8,395
40
0
976
7,083
2,016
78
1,370
4,516
22,560
0
W
11,531
6,938
0
2,989
8,876
3,604
3,461
2,104
6,662
0
54,611
W
Tsukuyomi
ItsClash
Tsukuyomi
16,659
4,950
0
2,945
9,975
5,208
548
3,230
6,347
0
42,298
L
7,202
620
0
1,003
12,214
7,027
0
2,016
10,089
0
23,392
W
Kuzenbo
PLAGUEMDM
Kuzenbo
8,766
2,536
1,275
1,875
13,873
19,145
465
5,080
8,709
18,736
0
L
Hel
Tansee
Hel
7,247
1,207
3,322
2,446
14,285
4,859
0
3,079
11,102
19,194
0
L
8,708
3,316
0
550
9,796
3,328
0
3,007
6,572
0
27,341
L
7,710
1,713
0
0
13,423
11,458
0
3,835
9,314
23,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,443
Gold Earned
50,811
193
Minions Killed
233
0
Camps Cleared
0
1,151,122
Distance Traveled
1,347,359
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,207
631
29
2
0
204,707
0
W
Arachne
9,934
764
32
2
0
304,505
3
W
Scylla
9,566
736
46
4
0
236,089
0
W
Izanami
10,369
798
91
7
0
239,391
0
W
Tsukuyomi
11,083
853
50
4
0
305,598
2
L
Nike
8,535
657
42
3
0
240,926
2
W
Kuzenbo
9,859
758
14
1
0
261,776
1
L
Hel
9,273
713
34
3
0
201,187
1
L
Neith
9,225
710
54
4
0
233,547
1
L
Atlas
9,203
708
34
3
0
270,755
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role