Player Matchup

Erlang Shen
Erlang Shen
Silver III
 
Erlang Shen
Silver III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Olorun
Olorun
Silver II
HaydoW
Olorun
Silver II
Level 146
God Stats
4W - 0L
1,500 SR
Queue Stats
336W - 319L
1,500 MMR
Party 2
Merlin
Merlin
Bronze III
Lesgrim
Merlin
Bronze III
Level 160
God Stats
5W - 12L
1,500 SR
Queue Stats
304W - 292L
1,494 MMR
Party 3
Ares
Ares
Silver II
Mi1t
Ares
Silver II
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
64W - 50L
1,480 MMR
Solo
Guan Yu
Guan Yu
Bronze III
ONNÉR
Guan Yu
Bronze III
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
243W - 214L
1,454 MMR
Party 3
Team Averages
Silver V
Silver V
Average Tier
Level 143
1,500 SR
1,486 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 123
1,543 SR
1,487 MMR
Chernobog
Chernobog
Bronze III
 
Chernobog
Bronze III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Bronze III
 
Ah Puch
Bronze III
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kumbhakarna
Kumbhakarna
Bronze III
 
Kumbhakarna
Bronze III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Bronze III
Apocalipsex09
Nemesis
Bronze III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,454 MMR
Party 1
King Arthur
King Arthur
Bronze III
XxF3ARxX9579
King Arthur
Bronze III
Level 128
God Stats
8W - 9L
1,715 SR
Queue Stats
196W - 183L
1,480 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
15
5 / 0 / 7
9,058
647
7,293
11,050
6,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
HaydoW
Olorun
16
3 / 0 / 1
10,029
716
3,628
5,677
2,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Merlin
Lesgrim
Merlin
15
2 / 2 / 4
9,171
655
4,962
6,261
1,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ares
Mi1t
Ares
13
5 / 0 / 5
8,350
596
8,306
9,363
8,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
ONNÉR
Guan Yu
16
6 / 0 / 6
10,149
725
7,489
9,176
7,705
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AtlasOdinSol

VS

Bans
CliodhnaFreyaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
1 / 2 / 0
7,782
556
2,660
8,332
2,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
 
Ah Puch
11
1 / 3 / 1
6,394
457
7,011
5,619
1,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
 
Kumbhakarna
9
0 / 5 / 1
5,626
402
1,785
11,662
8,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
9
0 / 5 / 1
5,768
412
4,537
10,486
2,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
XxF3ARxX9579
King Arthur
10
0 / 6 / 0
6,049
432
1,681
8,438
5,335
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
21
Kills
2
2
Deaths
21
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
5
0
7
8.5
L
Chernobog
 
Chernobog
1
2
0
0.5
L
Ah Puch
 
Ah Puch
1
3
1
0.5
L
Kumbhakarna
 
Kumbhakarna
0
5
1
0.1
L
Nemesis
0
5
1
0.1
W
Olorun
HaydoW
Olorun
3
0
1
3.5
W
Merlin
Lesgrim
Merlin
2
2
4
2
W
Ares
Mi1t
Ares
5
0
5
7.5
W
Guan Yu
ONNÉR
Guan Yu
6
0
6
9
L
King Arthur
XxF3ARxX9579
King Arthur
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,678
Damage
17,674
41,527
Taken
44,537
26,880
Mitigated
20,836
14,858
Healing
7,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
7,293
2,971
0
4,131
11,050
6,417
0
2,212
8,838
0
62,289
L
Chernobog
 
Chernobog
2,660
1,505
0
2,942
8,332
2,832
0
5,040
3,264
0
60,895
L
Ah Puch
 
Ah Puch
7,011
0
0
1,098
5,619
1,848
0
3,084
2,431
40,067
0
L
Kumbhakarna
 
Kumbhakarna
1,785
134
330
1,981
11,662
8,004
0
6,199
5,343
13,953
0
L
Nemesis
4,537
1,369
0
540
10,486
2,817
0
1,339
9,125
0
35,883
W
Olorun
HaydoW
Olorun
3,628
2,692
0
3,213
5,677
2,184
386
518
5,159
88,468
1,204
W
Merlin
Lesgrim
Merlin
4,962
434
91
1,443
6,261
1,860
718
2,895
3,366
72,104
0
W
Ares
Mi1t
Ares
8,306
661
77
1,986
9,363
8,714
0
2,186
7,042
19,907
0
W
Guan Yu
ONNÉR
Guan Yu
7,489
1,499
777
3,140
9,176
7,705
0
985
8,191
0
68,807
L
King Arthur
XxF3ARxX9579
King Arthur
1,681
325
0
744
8,438
5,335
0
926
7,478
0
30,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,757
Gold Earned
31,619
604
Minions Killed
377
0
Camps Cleared
0
1,485,189
Distance Traveled
1,322,983
18
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
9,058
647
114
8
0
328,853
5
L
Chernobog
7,782
556
139
10
0
281,986
4
L
Ah Puch
6,394
457
70
5
0
276,290
12
L
Kumbhakarna
5,626
402
24
2
0
268,957
3
L
Nemesis
5,768
412
64
5
0
275,221
0
W
Olorun
10,029
716
174
12
0
254,790
6
W
Merlin
9,171
655
148
11
0
252,560
4
W
Ares
8,350
596
22
2
0
314,427
2
W
Guan Yu
10,149
725
146
10
0
334,559
1
L
King Arthur
6,049
432
80
6
0
220,529
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role