Player Matchup

Baron Samedi
Baron Samedi
Crisus447
Baron Samedi
Level 59
God Stats
1W - 3L
1,285 SR
Queue Stats
15W - 16L
1,478 Elo+
Solo
Atlas
Atlas
Narasimhaa
Atlas
Level 75
God Stats
5W - 4L
1,500 SR
Queue Stats
14W - 16L
1,500 Elo+
Solo
Medusa
Medusa
SoullDestroyerX
Medusa
Level 85
God Stats
5W - 13L
1,061 SR
Queue Stats
52W - 78L
1,162 Elo+
Solo
Team Averages
Level 73
1,282 SR
1,380 Elo+

VS

Team Averages
Level 33
1,273 SR
1,175 Elo+
Hercules
Hercules
BeetDaOne
Hercules
Level 5
God Stats
2W - 8L
1,285 SR
Queue Stats
3W - 14L
1,135 Elo+
Party 1
Ra
Ra
BlackCatHulio
Ra
Level 49
God Stats
3W - 5L
1,249 SR
Queue Stats
61W - 70L
1,254 Elo+
Solo
Skadi
Skadi
PapiJoser
Skadi
Level 44
God Stats
15W - 32L
1,285 SR
Queue Stats
64W - 112L
1,135 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Crisus447
Baron Samedi
19
5 / 0 / 10
13,575
679
20,371
12,561
7,521
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
19
3 / 0 / 13
12,939
647
15,970
17,633
27,203
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

18
8 / 3 / 7
13,884
694
16,683
15,712
6,765
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BeetDaOne
Hercules
17
2 / 3 / 1
13,330
667
11,732
28,039
26,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
1 / 5 / 2
11,543
577
6,525
15,317
10,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
PapiJoser
Skadi
16
0 / 8 / 3
11,145
557
11,037
16,768
6,703
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
16
Kills
3
3
Deaths
16
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
BeetDaOne
Hercules
2
3
1
0.83
L
1
5
2
0.4
W
Baron Samedi
Crisus447
Baron Samedi
5
0
10
10
W
Atlas
3
0
13
9.5
L
Skadi
PapiJoser
Skadi
0
8
3
0.19
W
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,024
Damage
29,294
45,906
Taken
60,124
41,489
Mitigated
44,517
21,440
Healing
15,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BeetDaOne
Hercules
11,732
896
62
10,488
28,039
26,837
0
18,595
9,444
8,149
20,034
L
6,525
564
2,260
3,031
15,317
10,977
58
9,730
5,587
50,163
0
W
Baron Samedi
Crisus447
Baron Samedi
20,371
1,473
7,586
9,385
12,561
7,521
188
2,208
10,202
73,360
0
W
Atlas
15,970
4,134
0
2,102
17,633
27,203
161
4,221
13,088
37,412
0
L
Skadi
PapiJoser
Skadi
11,037
4,382
0
0
16,768
6,703
136
8,815
7,953
0
42,779
W
16,683
8,766
0
2,367
15,712
6,765
2,331
2,302
13,250
0
61,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,398
Gold Earned
36,018
210
Minions Killed
192
8
Camps Cleared
6
1,075,936
Distance Traveled
999,978
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
13,330
667
29
1
0
382,120
0
L
Ra
11,543
577
88
4
1
350,743
0
W
Baron Samedi
13,575
679
95
5
4
351,596
3
W
Atlas
12,939
647
25
1
0
369,268
3
L
Skadi
11,145
557
75
4
5
267,115
1
W
Medusa
13,884
694
90
5
4
355,072
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role