Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Comando MJ
Bastet
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
L1ttIeGreen
Ares
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
MR CRUSHABLE
Cthulhu
Level 147
God Stats
2W - 2L
1,500 SR
Queue Stats
22W - 22L
1,500 Elo+
Party 2
Merlin
Merlin
oKrysisz95
Merlin
Level 159
God Stats
13W - 5L
1,500 SR
Queue Stats
260W - 253L
1,771 Elo+
Solo
Team Averages
Level 143
1,500 SR
1,554 Elo+

VS

Team Averages
Level 145
1,623 SR
1,450 Elo+
Artemis
Artemis
J-Ruckman
Artemis
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 22L
1,178 Elo+
Party 1
Artio
Artio
Luv MrDrip
Artio
Level 128
God Stats
1W - 5L
1,682 SR
Queue Stats
33W - 31L
1,500 Elo+
Solo
Serqet
Serqet
SgtCanadianBacn
Serqet
Level 158
God Stats
18W - 17L
1,715 SR
Queue Stats
842W - 527L
1,271 Elo+
Party 1
Nu Wa
Nu Wa
a curved llama
Nu Wa
Level 122
God Stats
5W - 0L
1,715 SR
Queue Stats
105W - 104L
1,803 Elo+
Solo
Geb
Geb
iLLEST_2Point0
Geb
Level 159
God Stats
24W - 7L
1,500 SR
Queue Stats
166W - 128L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
4 / 1 / 0
6,695
609
7,614
7,077
1,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
Comando MJ
Bastet
9
0 / 3 / 0
5,254
478
2,089
6,684
1,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 0 / 1
5,453
496
1,484
7,518
3,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
MR CRUSHABLE
Cthulhu
8
0 / 0 / 0
5,410
492
1,261
4,415
2,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
oKrysisz95
Merlin
11
0 / 1 / 0
6,123
557
622
3,760
1,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
J-Ruckman
Artemis
10
0 / 3 / 0
5,753
523
4,230
7,382
1,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
11
1 / 0 / 1
6,373
579
3,028
4,862
4,686
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
3 / 0 / 0
6,632
603
3,159
6,748
2,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 0 / 3
6,405
582
3,854
3,293
754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
1 / 1 / 3
5,888
535
2,005
4,985
3,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
4
Kills
5
5
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
4
1
0
4
L
Bastet
Comando MJ
Bastet
0
3
0
0
W
Artemis
J-Ruckman
Artemis
0
3
0
0
L
0
0
1
0.5
W
Artio
1
0
1
1.5
L
Cthulhu
MR CRUSHABLE
Cthulhu
0
0
0
0
W
3
0
0
3
W
0
0
3
1.5
W
1
1
3
2.5
L
Merlin
oKrysisz95
Merlin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,070
Damage
16,276
29,454
Taken
27,270
10,076
Mitigated
12,147
10,171
Healing
11,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
7,614
2,628
0
2,787
7,077
1,456
254
956
5,691
0
46,814
L
Bastet
Comando MJ
Bastet
2,089
544
0
2,513
6,684
1,570
0
1,486
5,044
0
24,091
W
Artemis
J-Ruckman
Artemis
4,230
2,089
0
3,152
7,382
1,231
84
333
7,049
0
36,394
L
1,484
202
203
2,562
7,518
3,524
0
2,406
5,112
13,328
0
W
Artio
3,028
220
25
2,417
4,862
4,686
0
908
3,759
31,714
0
L
Cthulhu
MR CRUSHABLE
Cthulhu
1,261
95
0
1,667
4,415
2,409
0
2,000
2,415
22,395
0
W
3,159
523
0
3,054
6,748
2,318
0
587
6,080
0
37,619
W
3,854
1,260
0
962
3,293
754
403
452
2,819
41,931
0
W
2,005
439
0
1,748
4,985
3,158
0
789
4,196
10,169
0
L
Merlin
oKrysisz95
Merlin
622
0
0
439
3,760
1,117
0
2,039
1,721
37,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,935
Gold Earned
31,051
307
Minions Killed
338
0
Camps Cleared
0
908,654
Distance Traveled
1,060,550
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,695
609
93
8
0
198,796
4
L
Bastet
5,254
478
51
5
0
177,714
4
W
Artemis
5,753
523
66
6
0
182,254
3
L
Ares
5,453
496
16
1
0
193,394
3
W
Artio
6,373
579
86
8
0
198,498
3
L
Cthulhu
5,410
492
58
5
0
148,666
2
W
Serqet
6,632
603
83
8
0
261,072
2
W
Nu Wa
6,405
582
84
8
0
207,311
1
W
Geb
5,888
535
19
2
0
211,415
6
L
Merlin
6,123
557
89
8
0
190,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role