Player Matchup

Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Chadaroo
Pele
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 5L
1,660 Elo+
Party 1
Xbalanque
Xbalanque
ColonelCosby
Xbalanque
Level 29
God Stats
7W - 2L
1,500 SR
Queue Stats
10W - 9L
1,660 Elo+
Party 1
Eset
Eset
Mephistophelian
Eset
Level 43
God Stats
4W - 1L
1,662 SR
Queue Stats
21W - 11L
1,660 Elo+
Party 1
Osiris
Osiris
Twixsticks
Osiris
Level 62
God Stats
2W - 1L
1,308 SR
Queue Stats
14W - 11L
1,660 Elo+
Party 1
Team Averages
Level 69
1,494 SR
1,628 Elo+

VS

Team Averages
Level 71
1,500 SR
1,444 Elo+
Zeus
Zeus
Arhys
Zeus
Level 76
God Stats
3W - 4L
1,500 SR
Queue Stats
30W - 33L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Errius64
Cthulhu
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 99L
1,500 Elo+
Solo
Osiris
Osiris
KipLongbone
Osiris
Level 48
God Stats
2W - 2L
1,500 SR
Queue Stats
107W - 110L
1,726 Elo+
Party 2
Danzaburou
Danzaburou
LUIX001
Danzaburou
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 186L
1,114 Elo+
Solo
Da Ji
Da Ji
WillyLongNipz
Da Ji
Level 48
God Stats
14W - 12L
1,500 SR
Queue Stats
130W - 145L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
4 / 0 / 2
7,009
701
5,788
2,760
707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Pele
10
4 / 1 / 3
6,615
662
3,074
6,580
1,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Xbalanque
ColonelCosby
Xbalanque
10
7 / 3 / 3
6,307
631
7,791
6,453
1,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 0 / 8
6,448
645
4,701
3,468
1,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
Twixsticks
Osiris
10
1 / 1 / 4
6,061
606
3,302
5,057
3,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Arhys
Zeus
10
0 / 2 / 1
5,271
527
1,150
4,249
1,015
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Errius64
Cthulhu
6
0 / 5 / 0
4,255
426
1,717
9,843
3,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
10
2 / 3 / 1
5,924
592
3,766
5,503
3,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
LUIX001
Danzaburou
8
2 / 3 / 0
5,070
507
1,472
5,996
1,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 5 / 1
5,147
515
3,069
8,085
2,192
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
18
Kills
5
5
Deaths
18
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
2
5
L
Zeus
Arhys
Zeus
0
2
1
0.25
W
Pele
4
1
3
5.5
W
Xbalanque
ColonelCosby
Xbalanque
7
3
3
2.83
L
Cthulhu
Errius64
Cthulhu
0
5
0
0
L
Osiris
2
3
1
0.83
L
Danzaburou
LUIX001
Danzaburou
2
3
0
0.67
W
2
0
8
6
W
Osiris
Twixsticks
Osiris
1
1
4
3
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,656
Damage
11,174
24,318
Taken
33,676
8,870
Mitigated
12,174
9,065
Healing
5,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,788
262
0
500
2,760
707
230
572
2,188
38,685
0
L
Zeus
Arhys
Zeus
1,150
76
0
896
4,249
1,015
0
2,344
1,745
25,165
0
W
Pele
3,074
962
0
4,283
6,580
1,970
0
956
5,624
0
34,031
W
Xbalanque
ColonelCosby
Xbalanque
7,791
5,009
0
1,369
6,453
1,952
0
657
5,796
0
27,805
L
Cthulhu
Errius64
Cthulhu
1,717
128
66
1,696
9,843
3,987
0
2,685
7,105
7,545
0
L
Osiris
3,766
1,538
0
602
5,503
3,760
555
876
4,347
0
24,045
L
Danzaburou
LUIX001
Danzaburou
1,472
440
0
1,640
5,996
1,220
0
1,741
4,251
0
19,823
W
4,701
445
546
1,521
3,468
1,162
60
430
3,038
15,979
2,395
W
Osiris
Twixsticks
Osiris
3,302
831
0
846
5,057
3,079
160
252
4,805
0
21,856
L
3,069
600
0
660
8,085
2,192
0
2,257
5,609
0
22,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,440
Gold Earned
25,667
293
Minions Killed
196
0
Camps Cleared
0
1,044,999
Distance Traveled
969,957
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,009
701
78
8
0
228,194
6
L
Zeus
5,271
527
47
5
0
185,860
1
W
Pele
6,615
662
76
8
0
220,306
2
W
Xbalanque
6,307
631
58
6
0
172,139
2
L
Cthulhu
4,255
426
4
0
0
198,939
1
L
Osiris
5,924
592
60
6
0
187,686
2
L
Danzaburou
5,070
507
40
4
0
181,871
2
W
Eset
6,448
645
23
2
0
216,465
2
W
Osiris
6,061
606
58
6
0
207,895
5
L
Da Ji
5,147
515
45
5
0
215,601
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role