Player Matchup

Ra
Ra
BamjoTheBear
Ra
Level 123
God Stats
5W - 6L
1,500 SR
Queue Stats
106W - 93L
1,500 Elo+
Solo
Mercury
Mercury
BlackGuyTakesL
Mercury
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 2L
1,277 Elo+
Solo
Sylvanus
Sylvanus
JrJumpyyy
Sylvanus
Level 139
God Stats
3W - 0L
1,500 SR
Queue Stats
64W - 61L
1,475 Elo+
Party 2
Medusa
Medusa
Sithunleashed
Medusa
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,724 Elo+
Solo
Anhur
Anhur
yayooo
Anhur
Level 115
God Stats
4W - 2L
1,500 SR
Queue Stats
56W - 58L
1,475 Elo+
Party 2
Team Averages
Level 118
1,500 SR
1,490 Elo+

VS

Team Averages
Level 102
1,500 SR
1,460 Elo+
Loki
Loki
DEUS MARCELO
Loki
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 71L
1,426 Elo+
Solo
Gilgamesh
Gilgamesh
MoistLion
Gilgamesh
Level 123
God Stats
16W - 12L
1,500 SR
Queue Stats
258W - 218L
1,521 Elo+
Party 1
Sol
Sol
kthammett98
Sol
Level 124
God Stats
4W - 3L
1,500 SR
Queue Stats
266W - 216L
1,521 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ordinarythermos
Ah Muzen Cab
Level 109
God Stats
7W - 10L
1,500 SR
Queue Stats
23W - 36L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
ttam9922
Kuzenbo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 9
10,678
821
16,234
6,014
3,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
6 / 3 / 7
10,792
830
10,546
12,935
7,066
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sylvanus
JrJumpyyy
Sylvanus
18
3 / 0 / 11
10,993
846
7,497
13,120
19,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
1 / 3 / 4
9,295
715
3,493
8,153
4,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
yayooo
Anhur
16
1 / 1 / 6
9,588
738
7,216
9,053
4,825
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 1
9,815
755
5,426
8,111
3,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
MoistLion
Gilgamesh
15
0 / 6 / 4
9,202
708
7,006
22,307
14,000
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
2 / 3 / 3
9,644
742
13,854
10,137
3,450
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ah Muzen Cab
ordinarythermos
Ah Muzen Cab
16
1 / 4 / 2
9,176
706
7,245
11,428
3,931
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
ttam9922
Kuzenbo
13
0 / 1 / 1
8,086
622
392
3,123
3,574
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
16
Kills
7
7
Deaths
16
37
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
0
9
9.5
W
6
3
7
3.17
L
4
2
1
2.25
W
Sylvanus
JrJumpyyy
Sylvanus
3
0
11
8.5
L
Gilgamesh
MoistLion
Gilgamesh
0
6
4
0.33
W
1
3
4
1
L
2
3
3
1.17
L
Ah Muzen Cab
ordinarythermos
Ah Muzen Cab
1
4
2
0.5
L
Kuzenbo
ttam9922
Kuzenbo
0
1
1
0.5
W
Anhur
yayooo
Anhur
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,986
Damage
33,923
49,275
Taken
55,106
38,882
Mitigated
28,100
24,453
Healing
14,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,234
1,840
3,841
3,123
6,014
3,741
1,341
1,027
4,987
56,351
0
W
10,546
6,064
0
1,362
12,935
7,066
1,288
3,521
9,414
0
37,409
L
5,426
724
0
1,724
8,111
3,145
0
2,891
5,191
0
26,680
W
Sylvanus
JrJumpyyy
Sylvanus
7,497
1,041
4,992
7,553
13,120
19,128
1,324
4,839
8,281
20,285
0
L
Gilgamesh
MoistLion
Gilgamesh
7,006
572
1,441
5,210
22,307
14,000
303
11,256
10,631
0
19,901
W
3,493
1,444
347
1,620
8,153
4,122
1,581
1,979
6,174
0
27,641
L
13,854
4,157
0
3,099
10,137
3,450
1,390
4,273
5,726
51,031
0
L
Ah Muzen Cab
ordinarythermos
Ah Muzen Cab
7,245
871
488
2,645
11,428
3,931
498
3,471
7,428
0
32,496
L
Kuzenbo
ttam9922
Kuzenbo
392
210
0
1
3,123
3,574
0
1,166
1,895
9,627
0
W
Anhur
yayooo
Anhur
7,216
2,855
0
1,615
9,053
4,825
2,966
2,880
6,173
0
29,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,346
Gold Earned
45,923
314
Minions Killed
231
0
Camps Cleared
0
1,346,154
Distance Traveled
1,229,876
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,678
821
94
7
0
301,875
1
W
Mercury
10,792
830
60
5
0
271,616
1
L
Loki
9,815
755
41
3
0
299,468
0
W
Sylvanus
10,993
846
44
3
0
266,867
2
L
Gilgamesh
9,202
708
28
2
0
253,630
0
W
Medusa
9,295
715
53
4
0
265,951
1
L
Sol
9,644
742
75
6
0
277,691
0
L
Ah Muzen Cab
9,176
706
66
5
0
272,099
6
L
Kuzenbo
8,086
622
21
2
0
126,988
2
W
Anhur
9,588
738
63
5
0
239,845
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role