Player Matchup

Nu Wa
Nu Wa
Nykro-Artema
Nu Wa
Level 87
God Stats
4W - 3L
1,742 SR
Queue Stats
9W - 9L
1,370 Elo+
Party 1
Apollo
Apollo
OutlawHeart
Apollo
Level 142
God Stats
1W - 3L
1,500 SR
Queue Stats
66W - 67L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
gowther332
Baron Samedi
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,370 Elo+
Party 1
Cthulhu
Cthulhu
jonnyquest2099
Cthulhu
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,555 Elo+
Party 1
Pele
Pele
radtart
Pele
Level 107
God Stats
9W - 4L
1,500 SR
Queue Stats
46W - 32L
1,500 Elo+
Solo
Team Averages
Level 103
1,548 SR
1,459 Elo+

VS

Team Averages
Level 76
1,457 SR
1,336 Elo+
Gilgamesh
Gilgamesh
Apollo_Strife
Gilgamesh
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 37L
1,445 Elo+
Party 2
Terra
Terra
BLACKTIGERKING_1
Terra
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 31L
1,177 Elo+
Party 2
Sol
Sol
Frikchin
Sol
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,279 Elo+
Party 3
Merlin
Merlin
oAvEnzAo
Merlin
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
pn0o
Fenrir
Level 29
God Stats
0W - 2L
1,285 SR
Queue Stats
0W - 2L
1,279 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 3
7,481
575
5,891
5,639
1,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
11
1 / 3 / 3
6,577
506
5,093
6,449
1,884
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
gowther332
Baron Samedi
14
6 / 1 / 2
8,382
645
8,318
8,143
4,837
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 1 / 2
7,082
545
5,088
8,240
5,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pele
radtart
Pele
9
1 / 1 / 2
5,990
461
1,274
5,406
1,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Apollo_Strife
Gilgamesh
11
4 / 2 / 1
7,005
539
8,413
10,489
6,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 1 / 4
6,072
467
1,412
6,717
5,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
1 / 6 / 0
6,120
471
3,340
8,853
3,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Merlin
oAvEnzAo
Merlin
11
1 / 0 / 1
6,487
499
4,312
4,518
1,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
pn0o
Fenrir
10
2 / 3 / 1
5,969
459
4,212
6,970
2,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
12
Kills
8
8
Deaths
12
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Apollo_Strife
Gilgamesh
4
2
1
2.25
L
0
1
4
2
L
1
6
0
0.17
W
2
2
3
1.75
W
Apollo
1
3
3
0.83
W
Baron Samedi
gowther332
Baron Samedi
6
1
2
7
W
2
1
2
3
L
Merlin
oAvEnzAo
Merlin
1
0
1
1.5
L
Fenrir
pn0o
Fenrir
2
3
1
0.83
W
Pele
radtart
Pele
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,664
Damage
21,689
33,877
Taken
37,547
15,542
Mitigated
19,280
12,192
Healing
11,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Apollo_Strife
Gilgamesh
8,413
2,938
0
4,013
10,489
6,524
0
2,738
7,695
0
51,870
L
1,412
375
431
1,366
6,717
5,726
0
3,282
3,333
9,200
0
L
3,340
1,093
0
2,296
8,853
3,704
0
7,091
1,686
28,852
4,637
W
5,891
1,197
0
1,427
5,639
1,634
697
2,868
2,527
41,522
0
W
Apollo
5,093
3,466
0
781
6,449
1,884
163
594
5,825
0
31,075
W
Baron Samedi
gowther332
Baron Samedi
8,318
930
0
3,614
8,143
4,837
538
2,466
5,677
45,161
0
W
5,088
119
695
3,427
8,240
5,768
123
1,759
6,419
27,187
0
L
Merlin
oAvEnzAo
Merlin
4,312
191
33
1,687
4,518
1,188
749
2,431
1,861
42,168
0
L
Fenrir
pn0o
Fenrir
4,212
484
0
1,780
6,970
2,138
0
3,215
3,675
0
21,884
W
Pele
radtart
Pele
1,274
185
0
2,248
5,406
1,419
21
718
4,624
0
24,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,512
Gold Earned
31,653
326
Minions Killed
299
0
Camps Cleared
0
1,150,714
Distance Traveled
1,174,680
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,005
539
92
7
0
259,324
3
L
Terra
6,072
467
13
1
0
236,401
0
L
Sol
6,120
471
69
5
0
213,346
3
W
Nu Wa
7,481
575
85
7
0
222,555
5
W
Apollo
6,577
506
71
5
0
246,819
10
W
Baron Samedi
8,382
645
93
7
0
223,135
6
W
Cthulhu
7,082
545
29
2
0
258,945
2
L
Merlin
6,487
499
86
7
0
218,387
3
L
Fenrir
5,969
459
39
3
0
247,222
4
W
Pele
5,990
461
48
4
0
199,260
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role