Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
ForceMyselfAnhur
Persephone
Level 121
God Stats
16W - 10L
1,654 SR
Queue Stats
262W - 230L
1,766 Elo+
Party 1
Atlas
Atlas
GuanYuBlow
Atlas
Level 43
God Stats
3W - 2L
1,500 SR
Queue Stats
162W - 126L
1,766 Elo+
Party 1
Heimdallr
Heimdallr
ISweatMilk
Heimdallr
Level 128
God Stats
5W - 8L
1,500 SR
Queue Stats
217W - 213L
1,296 Elo+
Party 1
Da Ji
Da Ji
NukaBoi3428
Da Ji
Level 35
God Stats
24W - 15L
1,899 SR
Queue Stats
283W - 258L
1,722 Elo+
Party 1
Team Averages
Level 89
1,611 SR
1,610 Elo+

VS

Team Averages
Level 60
1,460 SR
1,580 Elo+
Sobek
Sobek
BoeTheJug
Sobek
Level 44
God Stats
0W - 4L
1,500 SR
Queue Stats
128W - 117L
1,335 Elo+
Party 2
Tiamat
Tiamat
Hawkens47
Tiamat
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Juanito824
Hun Batz
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 65L
1,705 Elo+
Party 3
Charybdis
Charybdis
OriginHydra
Charybdis
Level 25
God Stats
0W - 2L
1,299 SR
Queue Stats
74W - 53L
1,495 Elo+
Party 2
Mulan
Mulan
TBPM Aur
Mulan
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
75W - 79L
1,867 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
18
5 / 3 / 4
12,412
591
11,932
22,213
19,808
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
ForceMyselfAnhur
Persephone
20
15 / 1 / 10
14,302
681
28,199
13,330
6,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
17
5 / 4 / 17
12,078
575
10,057
22,691
24,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
ISweatMilk
Heimdallr
20
7 / 1 / 6
13,396
638
13,240
14,719
6,425
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 1 / 8
12,087
576
8,198
15,191
6,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BoeTheJug
Sobek
13
2 / 7 / 5
9,195
438
5,885
22,334
19,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Hawkens47
Tiamat
12
0 / 9 / 2
7,985
380
4,478
17,389
7,379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
Juanito824
Hun Batz
17
2 / 5 / 1
10,634
506
7,530
16,571
5,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Charybdis
OriginHydra
Charybdis
14
3 / 8 / 2
9,342
445
12,588
15,767
3,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
TBPM Aur
Mulan
16
3 / 8 / 1
10,486
499
12,915
21,966
10,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
21
37
Kills
10
10
Deaths
37
45
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
3
4
2.33
L
Sobek
BoeTheJug
Sobek
2
7
5
0.64
W
Persephone
ForceMyselfAnhur
Persephone
15
1
10
20
W
Atlas
5
4
17
3.38
L
Tiamat
Hawkens47
Tiamat
0
9
2
0.11
W
Heimdallr
ISweatMilk
Heimdallr
7
1
6
10
L
Hun Batz
Juanito824
Hun Batz
2
5
1
0.5
W
5
1
8
9
L
Charybdis
OriginHydra
Charybdis
3
8
2
0.5
L
Mulan
TBPM Aur
Mulan
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,626
Damage
43,396
88,144
Taken
94,027
63,374
Mitigated
47,375
28,622
Healing
22,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
11,932
2,483
0
8,991
22,213
19,808
450
2,535
17,769
0
82,255
L
Sobek
BoeTheJug
Sobek
5,885
869
1,180
6,959
22,334
19,730
0
10,772
11,422
19,878
0
W
Persephone
ForceMyselfAnhur
Persephone
28,199
1,838
0
3,547
13,330
6,062
683
2,173
10,970
103,882
4,216
W
Atlas
10,057
3,817
637
4,736
22,691
24,332
593
5,508
15,232
26,995
0
L
Tiamat
Hawkens47
Tiamat
4,478
751
0
2,889
17,389
7,379
211
9,340
7,828
34,659
0
W
Heimdallr
ISweatMilk
Heimdallr
13,240
5,533
0
5,439
14,719
6,425
6,888
1,571
13,106
0
131,679
L
Hun Batz
Juanito824
Hun Batz
7,530
1,525
0
3,529
16,571
5,907
1,057
3,405
12,984
0
76,134
W
8,198
1,567
0
5,272
15,191
6,747
1,789
2,941
12,208
0
77,168
L
Charybdis
OriginHydra
Charybdis
12,588
5,444
0
2,999
15,767
3,506
1,359
6,790
8,790
0
64,055
L
Mulan
TBPM Aur
Mulan
12,915
1,496
0
4,671
21,966
10,853
0
6,368
15,337
0
53,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,275
Gold Earned
47,642
663
Minions Killed
419
0
Camps Cleared
0
2,235,047
Distance Traveled
1,832,496
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,412
591
163
8
0
446,353
5
L
Sobek
9,195
438
15
1
0
411,364
9
W
Persephone
14,302
681
163
8
0
439,551
2
W
Atlas
12,078
575
33
2
0
443,031
0
L
Tiamat
7,985
380
61
3
0
325,744
3
W
Heimdallr
13,396
638
190
9
0
410,970
1
L
Hun Batz
10,634
506
132
6
0
386,896
0
W
Da Ji
12,087
576
114
5
0
495,142
0
L
Charybdis
9,342
445
121
6
0
374,061
5
L
Mulan
10,486
499
90
4
0
334,431
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role