Player Matchup

Arachne
Arachne
EveyNemesis
Arachne
Level 42
God Stats
0W - 4L
1,285 SR
Queue Stats
147W - 130L
1,596 Elo+
Solo
Cu Chulainn
Cu Chulainn
Hellig
Cu Chulainn
Level 119
God Stats
3W - 4L
1,500 SR
Queue Stats
80W - 78L
1,500 Elo+
Solo
Vulcan
Vulcan
Kirbs50
Vulcan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Sobek
Sobek
MkRiot
Sobek
Level 80
God Stats
0W - 4L
1,500 SR
Queue Stats
114W - 125L
1,254 Elo+
Solo
Neith
Neith
Slayerki5504
Neith
Level 55
God Stats
13W - 20L
1,500 SR
Queue Stats
27W - 43L
1,500 Elo+
Party 1
Team Averages
Level 65
1,457 SR
1,470 Elo+

VS

Team Averages
Level 78
1,355 SR
1,369 Elo+
Apollo
Apollo
 
Apollo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Skubyru
Charybdis
Level 54
God Stats
6W - 9L
1,168 SR
Queue Stats
325W - 385L
1,309 Elo+
Party 2
Loki
Loki
SpringTheDeer
Loki
Level 59
God Stats
9W - 9L
1,315 SR
Queue Stats
199W - 235L
1,309 Elo+
Party 2
Ra
Ra
SxFxlcon
Ra
Level 86
God Stats
93W - 131L
1,290 SR
Queue Stats
446W - 499L
1,229 Elo+
Solo
Yemoja
Yemoja
Tizzet
Yemoja
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 16L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
EveyNemesis
Arachne
8
3 / 0 / 0
5,116
568
3,581
4,203
1,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cu Chulainn
Hellig
Cu Chulainn
10
2 / 2 / 1
5,737
637
6,043
9,376
5,705
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
Kirbs50
Vulcan
7
0 / 3 / 0
4,504
500
1,449
4,498
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
MkRiot
Sobek
9
0 / 0 / 2
4,771
530
2,490
5,598
2,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 0 / 0
3,609
401
474
699
203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
2 / 3 / 0
6,650
739
6,672
8,967
3,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
Skubyru
Charybdis
7
0 / 1 / 0
4,614
513
2,347
3,608
938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 0 / 0
5,397
600
699
4,348
1,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 0 / 1
6,198
689
2,282
2,217
635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
Tizzet
Yemoja
7
0 / 1 / 0
4,936
548
973
4,937
2,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
5
Kills
5
5
Deaths
5
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
3
0
0.67
L
Arachne
EveyNemesis
Arachne
3
0
0
3
L
Cu Chulainn
Hellig
Cu Chulainn
2
2
1
1.25
L
Vulcan
Kirbs50
Vulcan
0
3
0
0
L
Sobek
MkRiot
Sobek
0
0
2
1
W
Charybdis
Skubyru
Charybdis
0
1
0
0
L
0
0
0
0
W
1
0
0
1
W
2
0
1
2.5
W
Yemoja
Tizzet
Yemoja
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,037
Damage
12,973
24,374
Taken
24,077
11,263
Mitigated
7,754
9,177
Healing
11,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
6,672
5,259
0
4,178
8,967
3,006
663
623
8,344
0
36,761
L
Arachne
EveyNemesis
Arachne
3,581
2,932
0
729
4,203
1,006
0
238
3,965
0
19,502
L
Cu Chulainn
Hellig
Cu Chulainn
6,043
1,085
0
3,643
9,376
5,705
0
0
9,376
3,722
30,314
L
Vulcan
Kirbs50
Vulcan
1,449
654
0
1,270
4,498
1,391
0
2,078
2,420
18,781
0
L
Sobek
MkRiot
Sobek
2,490
485
146
2,972
5,598
2,958
0
790
4,808
10,815
0
W
Charybdis
Skubyru
Charybdis
2,347
1,240
1
1,480
3,608
938
236
948
2,516
0
24,161
L
474
106
84
333
699
203
0
149
550
0
5,826
W
699
129
0
2,473
4,348
1,037
0
394
3,930
0
27,662
W
2,282
236
88
903
2,217
635
0
967
1,186
34,797
0
W
Yemoja
Tizzet
Yemoja
973
478
407
1,520
4,937
2,138
0
1,542
3,395
8,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,737
Gold Earned
27,795
189
Minions Killed
313
0
Camps Cleared
0
783,863
Distance Traveled
921,726
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,650
739
93
10
0
172,735
2
L
Arachne
5,116
568
37
4
0
216,906
2
L
Cu Chulainn
5,737
637
66
7
0
188,908
0
L
Vulcan
4,504
500
53
6
0
139,407
0
L
Sobek
4,771
530
22
2
0
177,705
0
W
Charybdis
4,614
513
48
5
0
165,671
3
L
Neith
3,609
401
11
1
0
60,937
1
W
Loki
5,397
600
70
8
0
189,368
2
W
Ra
6,198
689
88
10
0
199,765
1
W
Yemoja
4,936
548
14
2
0
194,187
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role