Player Matchup

Nike
Nike
DeathBlooms55
Nike
Level 145
God Stats
6W - 4L
1,833 SR
Queue Stats
26W - 30L
1,735 Elo+
Party 1
Sol
Sol
LegendOfYore
Sol
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 26L
1,500 Elo+
Party 1
Serqet
Serqet
Mizuki6197
Serqet
Level 69
God Stats
2W - 4L
1,500 SR
Queue Stats
29W - 29L
2,038 Elo+
Party 2
Neith
Neith
Tekytopher
Neith
Level 154
God Stats
6W - 8L
1,824 SR
Queue Stats
12W - 18L
1,735 Elo+
Party 1
Fafnir
Fafnir
sunmir657
Fafnir
Level 31
God Stats
7W - 2L
1,715 SR
Queue Stats
17W - 12L
2,038 Elo+
Party 2
Team Averages
Level 109
1,674 SR
1,809 Elo+

VS

Team Averages
Level 39
1,417 SR
1,180 Elo+
Cabrakan
Cabrakan
IWasBlind
Cabrakan
Level 87
God Stats
1W - 3L
1,285 SR
Queue Stats
1W - 9L
1,180 Elo+
Party 3
Odin
Odin
I_Am_KaZaAm__
Odin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,180 Elo+
Party 3
Neith
Neith
JEFE71098
Neith
Level 8
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 8L
1,180 Elo+
Party 3
Baron Samedi
Baron Samedi
Knowhere7798
Baron Samedi
Level 22
God Stats
0W - 3L
1,301 SR
Queue Stats
1W - 8L
1,180 Elo+
Party 3
Anubis
Anubis
SunnySaucy
Anubis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,180 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 20
11,082
792
9,948
12,974
13,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
7 / 0 / 17
11,992
857
18,564
10,886
4,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
Mizuki6197
Serqet
20
16 / 2 / 13
12,904
922
17,029
11,015
5,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
17
3 / 3 / 13
10,852
775
9,679
9,805
3,736
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
sunmir657
Fafnir
17
5 / 1 / 22
12,041
860
11,525
14,621
20,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
IWasBlind
Cabrakan
17
3 / 4 / 5
10,757
768
5,947
18,770
13,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
0 / 6 / 3
8,872
634
4,174
13,131
13,396
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
JEFE71098
Neith
14
1 / 10 / 6
8,806
629
5,305
13,912
4,752
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Knowhere7798
Baron Samedi
13
0 / 11 / 5
8,563
612
4,962
15,721
6,944
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
SunnySaucy
Anubis
18
7 / 5 / 2
11,470
819
14,675
13,176
6,831
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
32
36
Kills
11
11
Deaths
36
85
Assists
21
Player
Kills
Deaths
Assists
KDA
W
5
5
20
3
L
Cabrakan
IWasBlind
Cabrakan
3
4
5
1.38
L
0
6
3
0.25
L
Neith
JEFE71098
Neith
1
10
6
0.4
L
Baron Samedi
Knowhere7798
Baron Samedi
0
11
5
0.23
W
7
0
17
15.5
W
Serqet
Mizuki6197
Serqet
16
2
13
11.25
L
Anubis
SunnySaucy
Anubis
7
5
2
1.6
W
Neith
3
3
13
3.17
W
Fafnir
sunmir657
Fafnir
5
1
22
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,745
Damage
35,063
59,301
Taken
74,710
48,325
Mitigated
45,181
18,442
Healing
10,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,948
1,237
0
1,692
12,974
13,818
269
3,779
9,195
1,618
26,745
L
Cabrakan
IWasBlind
Cabrakan
5,947
652
0
4,583
18,770
13,258
60
7,800
10,011
14,022
0
L
4,174
1,317
0
0
13,131
13,396
238
5,347
6,447
234
18,977
L
Neith
JEFE71098
Neith
5,305
2,231
0
682
13,912
4,752
1,157
4,842
8,355
0
11,173
L
Baron Samedi
Knowhere7798
Baron Samedi
4,962
478
872
1,302
15,721
6,944
0
5,412
9,928
13,062
0
W
18,564
7,321
0
6,048
10,886
4,726
5,361
3,301
7,585
56,078
4,981
W
Serqet
Mizuki6197
Serqet
17,029
5,847
0
2,303
11,015
5,482
0
5,862
5,153
0
50,158
L
Anubis
SunnySaucy
Anubis
14,675
772
0
3,266
13,176
6,831
47
5,308
7,528
52,586
0
W
Neith
9,679
1,807
376
2,848
9,805
3,736
739
5,971
3,834
0
45,886
W
Fafnir
sunmir657
Fafnir
11,525
3,808
593
4,582
14,621
20,563
229
6,788
7,833
24,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,871
Gold Earned
48,468
268
Minions Killed
164
0
Camps Cleared
0
1,449,689
Distance Traveled
1,176,848
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,082
792
28
2
0
279,268
1
L
Cabrakan
10,757
768
18
1
0
259,030
0
L
Odin
8,872
634
20
1
0
246,580
0
L
Neith
8,806
629
15
1
0
220,212
0
L
Baron Samedi
8,563
612
15
1
0
231,162
0
W
Sol
11,992
857
76
5
0
263,809
2
W
Serqet
12,904
922
79
6
0
353,629
5
L
Anubis
11,470
819
96
7
0
219,864
0
W
Neith
10,852
775
61
4
0
255,168
1
W
Fafnir
12,041
860
24
2
0
297,815
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role