Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
SamSamAzTx
Eset
Level 124
God Stats
15W - 16L
1,500 SR
Queue Stats
274W - 255L
1,799 Elo+
Solo
Gilgamesh
Gilgamesh
ScoutDanny
Gilgamesh
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 88L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
lParanoldl
Kumbhakarna
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 53L
1,725 Elo+
Solo
Artemis
Artemis
meo0o0ow
Artemis
Level 68
God Stats
85W - 75L
1,500 SR
Queue Stats
162W - 180L
1,409 Elo+
Solo
Team Averages
Level 112
1,500 SR
1,587 Elo+

VS

Team Averages
Level 108
1,538 SR
1,627 Elo+
Ra
Ra
AmadeusIsReborn
Ra
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,582 Elo+
Party 1
Da Ji
Da Ji
KillaJudge
Da Ji
Level 123
God Stats
3W - 3L
1,500 SR
Queue Stats
84W - 64L
1,590 Elo+
Party 1
Danzaburou
Danzaburou
Robitotabi
Danzaburou
Level 160
God Stats
924W - 931L
1,724 SR
Queue Stats
1,271W - 1,358L
1,671 Elo+
Solo
Kuzenbo
Kuzenbo
WYDaterthis
Kuzenbo
Level 68
God Stats
2W - 0L
1,463 SR
Queue Stats
6W - 3L
1,711 Elo+
Party 1
Nike
Nike
xGearZx
Nike
Level 66
God Stats
9W - 6L
1,500 SR
Queue Stats
252W - 250L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
1 / 3 / 4
8,777
488
7,964
14,240
5,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 7 / 2
7,973
443
4,469
9,418
2,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
ScoutDanny
Gilgamesh
16
5 / 2 / 0
9,702
539
11,998
16,653
11,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
lParanoldl
Kumbhakarna
13
1 / 0 / 8
8,772
487
5,933
15,064
13,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
meo0o0ow
Artemis
17
8 / 2 / 1
10,506
584
14,195
9,449
3,477
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 4
10,362
576
6,948
7,081
3,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
15
6 / 4 / 6
9,796
544
13,385
15,518
6,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Robitotabi
Danzaburou
15
1 / 4 / 1
9,388
522
5,537
10,204
3,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
WYDaterthis
Kuzenbo
13
0 / 3 / 4
7,705
428
5,549
16,345
17,365
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Nike
xGearZx
Nike
15
0 / 5 / 1
9,484
527
8,410
16,995
11,320
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
30
17
Kills
14
14
Deaths
17
15
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
3
4
1
W
7
1
4
9
W
Da Ji
6
4
6
2.25
W
Danzaburou
Robitotabi
Danzaburou
1
4
1
0.38
L
2
7
2
0.43
L
Gilgamesh
ScoutDanny
Gilgamesh
5
2
0
2.5
W
Kuzenbo
WYDaterthis
Kuzenbo
0
3
4
0.67
L
Kumbhakarna
lParanoldl
Kumbhakarna
1
0
8
5
L
Artemis
meo0o0ow
Artemis
8
2
1
4.25
W
Nike
xGearZx
Nike
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,559
Damage
39,829
64,824
Taken
66,143
36,053
Mitigated
42,046
24,912
Healing
17,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
7,964
2,429
0
8,190
14,240
5,098
0
2,941
11,299
63,322
0
W
6,948
54
1,771
2,425
7,081
3,217
0
2,781
4,150
59,362
0
W
Da Ji
13,385
4,122
0
5,394
15,518
6,640
0
4,895
10,353
0
58,905
W
Danzaburou
Robitotabi
Danzaburou
5,537
2,150
393
3,559
10,204
3,504
3,588
2,714
7,434
0
62,790
L
4,469
295
386
1,534
9,418
2,610
0
2,274
7,144
36,208
0
L
Gilgamesh
ScoutDanny
Gilgamesh
11,998
3,755
0
7,385
16,653
11,128
450
776
15,877
0
67,320
W
Kuzenbo
WYDaterthis
Kuzenbo
5,549
2,223
0
639
16,345
17,365
32
5,847
9,838
23,179
3,919
L
Kumbhakarna
lParanoldl
Kumbhakarna
5,933
1,512
646
4,476
15,064
13,740
0
4,041
10,897
33,709
0
L
Artemis
meo0o0ow
Artemis
14,195
6,733
0
2,295
9,449
3,477
0
2,212
7,147
0
75,394
W
Nike
xGearZx
Nike
8,410
669
443
3,256
16,995
11,320
0
1,659
14,722
0
65,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,730
Gold Earned
46,735
495
Minions Killed
497
0
Camps Cleared
0
1,713,733
Distance Traveled
1,792,729
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,777
488
109
6
0
383,388
4
W
Ra
10,362
576
122
7
0
373,525
0
W
Da Ji
9,796
544
84
5
0
392,521
1
W
Danzaburou
9,388
522
131
7
0
322,062
3
L
Eset
7,973
443
78
4
0
238,328
7
L
Gilgamesh
9,702
539
114
6
0
392,967
5
W
Kuzenbo
7,705
428
44
2
0
352,354
3
L
Kumbhakarna
8,772
487
57
3
0
361,533
0
L
Artemis
10,506
584
137
8
0
337,517
4
W
Nike
9,484
527
116
6
0
352,267
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role