Player Matchup

Kuzenbo
Kuzenbo
Gold I
Ceıcı
Kuzenbo
Gold I
Level 160
God Stats
12W - 1L
1,500 SR
Queue Stats
56W - 10L
1,885 MMR
Party 1
Sol
Sol
Gold II
Hissuna
Sol
Gold II
Level 160
God Stats
2W - 0L
1,829 SR
Queue Stats
24W - 4L
1,859 MMR
Party 1
Achilles
Achilles
Gold I
Αika
Achilles
Gold I
Level 147
God Stats
3W - 2L
1,715 SR
Queue Stats
51W - 27L
1,885 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 156
1,681 SR
1,876 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 135
1,500 SR
1,663 MMR
Jormungandr
Jormungandr
Bronze III
AwYouPoorThing
Jormungandr
Bronze III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,618 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
BetterMonkeyWins
Gilgamesh
Bronze III
Level 120
God Stats
14W - 13L
1,500 SR
Queue Stats
253W - 270L
1,626 MMR
Solo
Olorun
Olorun
Gold V
FishMastahhh
Olorun
Gold V
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,744 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Ceıcı
Kuzenbo
13
6 / 0 / 14
8,137
904
7,464
12,757
14,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Sol
13
7 / 0 / 15
8,326
925
16,341
9,359
3,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
Αika
Achilles
13
10 / 2 / 11
8,580
953
10,292
11,056
7,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
CabrakanBastetOdinAtlasSobek

VS

Bans
ZeusCerberusGebVamanaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AwYouPoorThing
Jormungandr
8
0 / 6 / 2
5,656
628
4,751
11,591
7,066
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
9
1 / 9 / 1
6,104
678
6,032
16,075
7,088
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Olorun
9
1 / 8 / 1
6,003
667
5,993
10,117
3,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
6
23
Kills
2
2
Deaths
23
40
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
AwYouPoorThing
Jormungandr
0
6
2
0.17
L
Gilgamesh
1
9
1
0.17
W
Kuzenbo
Ceıcı
Kuzenbo
6
0
14
13
L
Olorun
1
8
1
0.19
W
Sol
7
0
15
14.5
W
Achilles
Αika
Achilles
10
2
11
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,097
Damage
16,776
33,172
Taken
37,783
25,485
Mitigated
17,653
12,039
Healing
5,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
AwYouPoorThing
Jormungandr
4,751
691
244
1,990
11,591
7,066
0
6,350
4,797
11,847
0
L
Gilgamesh
6,032
1,104
0
1,213
16,075
7,088
0
8,206
7,104
0
16,339
W
Kuzenbo
Ceıcı
Kuzenbo
7,464
2,642
0
3,638
12,757
14,013
179
3,974
8,550
12,545
0
L
Olorun
5,993
2,482
555
1,733
10,117
3,499
0
6,597
3,027
17,159
1,871
W
Sol
16,341
7,992
0
5,888
9,359
3,990
1,920
3,196
6,163
48,455
5,287
W
Achilles
Αika
Achilles
10,292
3,759
0
2,513
11,056
7,482
192
2,834
8,128
0
20,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,043
Gold Earned
17,763
104
Minions Killed
77
5
Camps Cleared
1
536,921
Distance Traveled
407,488
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,656
628
18
2
0
143,630
3
L
Gilgamesh
6,104
678
26
3
0
133,188
2
W
Kuzenbo
8,137
904
14
2
1
197,005
5
L
Olorun
6,003
667
33
4
1
130,670
3
W
Sol
8,326
925
64
7
2
154,623
2
W
Achilles
8,580
953
26
3
2
185,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role