Player Matchup

Achilles
Achilles
Bonkdog
Achilles
Level 22
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 18L
1,500 Elo+
Party 2
Mercury
Mercury
Sles10
Mercury
Level 63
God Stats
4W - 8L
1,700 SR
Queue Stats
40W - 49L
1,715 Elo+
Party 2
Thoth
Thoth
SyCo DaRkMatteR
Thoth
Level 126
God Stats
4W - 6L
1,500 SR
Queue Stats
60W - 57L
1,819 Elo+
Party 2
Cabrakan
Cabrakan
dwarfone
Cabrakan
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 3L
1,715 Elo+
Party 2
Hou Yi
Hou Yi
nolderlj7
Hou Yi
Level 25
God Stats
3W - 6L
1,500 SR
Queue Stats
10W - 26L
1,715 Elo+
Party 2
Team Averages
Level 51
1,540 SR
1,693 Elo+

VS

Team Averages
Level 57
1,537 SR
1,453 Elo+
Cthulhu
Cthulhu
DARKTOND
Cthulhu
Level 103
God Stats
7W - 6L
1,500 SR
Queue Stats
71W - 87L
1,223 Elo+
Party 1
Guan Yu
Guan Yu
Glauden
Guan Yu
Level 62
God Stats
14W - 13L
1,500 SR
Queue Stats
210W - 225L
1,500 Elo+
Solo
Kali
Kali
IPlayThisF0rFun
Kali
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 39L
1,520 Elo+
Party 3
Anubis
Anubis
SlimAddictionz
Anubis
Level 44
God Stats
10W - 9L
1,687 SR
Queue Stats
68W - 62L
1,520 Elo+
Party 3
Heimdallr
Heimdallr
XIBALPE
Heimdallr
Level 46
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 44L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bonkdog
Achilles
14
3 / 3 / 5
9,322
466
4,354
11,436
10,509
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mercury
Sles10
Mercury
15
5 / 6 / 4
9,867
493
8,758
14,378
5,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
5 / 9 / 5
10,706
535
14,008
15,981
3,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
dwarfone
Cabrakan
11
1 / 7 / 5
7,830
392
5,810
18,619
13,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
nolderlj7
Hou Yi
12
0 / 8 / 4
7,993
400
6,080
16,804
4,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DARKTOND
Cthulhu
14
2 / 2 / 13
9,656
483
9,469
12,979
12,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
Glauden
Guan Yu
14
1 / 2 / 3
8,731
437
500
7,082
5,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 6 / 7
9,958
498
7,085
14,796
7,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
16 / 2 / 7
11,931
597
23,225
19,161
10,014
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
XIBALPE
Heimdallr
16
9 / 2 / 9
10,304
515
19,348
10,065
3,432
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
72
14
Kills
33
33
Deaths
14
23
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Achilles
Bonkdog
Achilles
3
3
5
1.83
W
Cthulhu
DARKTOND
Cthulhu
2
2
13
4.25
W
Guan Yu
Glauden
Guan Yu
1
2
3
1.25
W
5
6
7
1.42
L
Mercury
Sles10
Mercury
5
6
4
1.17
W
16
2
7
9.75
L
5
9
5
0.83
W
Heimdallr
XIBALPE
Heimdallr
9
2
9
6.75
L
Cabrakan
dwarfone
Cabrakan
1
7
5
0.5
L
Hou Yi
nolderlj7
Hou Yi
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,010
Damage
59,627
77,218
Taken
64,083
38,351
Mitigated
38,359
16,056
Healing
20,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Bonkdog
Achilles
4,354
754
27
3,012
11,436
10,509
428
6,019
5,417
0
35,999
W
Cthulhu
DARKTOND
Cthulhu
9,469
82
431
1,685
12,979
12,342
406
4,419
8,560
28,700
0
W
Guan Yu
Glauden
Guan Yu
500
0
0
697
7,082
5,284
449
664
6,418
0
35,171
W
7,085
3,463
0
3,854
14,796
7,287
0
4,127
10,669
0
43,197
L
Mercury
Sles10
Mercury
8,758
2,974
0
2,966
14,378
5,383
0
7,825
6,553
0
63,218
W
23,225
890
0
10,775
19,161
10,014
1,441
6,650
12,205
90,652
0
L
14,008
826
88
3,491
15,981
3,926
0
6,686
9,284
67,004
0
W
Heimdallr
XIBALPE
Heimdallr
19,348
8,752
0
2,669
10,065
3,432
3,070
3,958
6,107
0
64,516
L
Cabrakan
dwarfone
Cabrakan
5,810
1,486
109
2,998
18,619
13,889
0
7,133
11,449
17,441
0
L
Hou Yi
nolderlj7
Hou Yi
6,080
2,054
0
3,365
16,804
4,644
0
5,031
11,767
0
44,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,718
Gold Earned
50,580
400
Minions Killed
394
0
Camps Cleared
0
1,970,418
Distance Traveled
1,652,055
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,322
466
80
4
0
366,932
0
W
Cthulhu
9,656
483
32
2
0
400,604
8
W
Guan Yu
8,731
437
64
3
0
156,007
0
W
Kali
9,958
498
64
3
0
410,726
2
L
Mercury
9,867
493
113
6
0
441,545
0
W
Anubis
11,931
597
136
7
0
334,211
2
L
Thoth
10,706
535
123
6
0
371,821
2
W
Heimdallr
10,304
515
98
5
0
350,507
2
L
Cabrakan
7,830
392
25
1
0
337,389
0
L
Hou Yi
7,993
400
59
3
0
452,731
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role