Player Matchup

Anhur
Anhur
Platinum III
Manofmystery
Anhur
Platinum III
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 2L
2,088 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 160
1,500 SR
2,088 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 159
1,623 SR
1,691 MMR
Anhur
Anhur
Gold IV
ShotAlcazar
Anhur
Gold IV
Level 159
God Stats
3W - 4L
1,623 SR
Queue Stats
32W - 24L
1,691 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 0
5,433
1,087
4,461
2,956
1,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Bans
BakasuraKaliBastetBellonaCu Chulainn

VS

Bans
He BoOsirisUllrSkadiAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,496
899
1,183
6,096
1,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,461
Damage
1,183
2,956
Taken
6,096
1,162
Mitigated
1,073
1,132
Healing
1,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,461
1,904
0
1,132
2,956
1,162
0
72
2,884
0
25,862
L
1,183
893
0
1,415
6,096
1,073
0
16
6,080
0
15,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,433
Gold Earned
4,496
49
Minions Killed
40
3
Camps Cleared
1
91,406
Distance Traveled
95,682
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,433
1,087
49
10
3
91,406
1
L
Anhur
4,496
899
40
8
1
95,682
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role