Player Matchup

Zhong Kui
Zhong Kui
DKChavez
Zhong Kui
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 39L
1,500 Elo+
Party 1
Kali
Kali
EscobarIxIxNe
Kali
Level 141
God Stats
1W - 2L
1,300 SR
Queue Stats
79W - 54L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
TheVengeant
Sylvanus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 22L
1,500 Elo+
Party 1
Team Averages
Level 57
1,433 SR
1,500 Elo+

VS

Team Averages
Level 71
1,500 SR
1,500 Elo+
Nox
Nox
IGoBazooka
Nox
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 60L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Jorncho
Baron Samedi
Level 100
God Stats
3W - 0L
1,500 SR
Queue Stats
25W - 37L
1,500 Elo+
Party 2
Ymir
Ymir
iPenor
Ymir
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
9W - 7L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DKChavez
Zhong Kui
17
4 / 6 / 3
11,895
626
26,522
26,199
20,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
4 / 5 / 4
11,840
623
14,539
18,360
7,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
TheVengeant
Sylvanus
15
0 / 6 / 8
11,241
592
7,627
21,699
27,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 14
12,623
664
13,064
15,207
5,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
Jorncho
Baron Samedi
20
10 / 1 / 7
14,389
757
33,625
21,963
12,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
iPenor
Ymir
18
5 / 3 / 11
14,453
761
7,016
22,149
23,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
49
8
Kills
17
17
Deaths
8
15
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
DKChavez
Zhong Kui
4
6
3
0.92
L
4
5
4
1.2
W
2
4
14
2.25
W
Baron Samedi
Jorncho
Baron Samedi
10
1
7
13.5
L
Sylvanus
TheVengeant
Sylvanus
0
6
8
0.67
W
Ymir
iPenor
Ymir
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,688
Damage
53,705
66,258
Taken
59,319
55,027
Mitigated
41,159
23,365
Healing
27,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
DKChavez
Zhong Kui
26,522
2,584
0
10,749
26,199
20,481
306
20,448
4,800
69,509
0
L
14,539
4,562
0
4,339
18,360
7,403
0
14,300
3,755
0
47,142
W
13,064
898
0
2,817
15,207
5,498
1,106
7,897
7,310
42,890
0
W
Baron Samedi
Jorncho
Baron Samedi
33,625
4,183
5,519
12,189
21,963
12,522
1,205
13,493
8,470
82,579
0
L
Sylvanus
TheVengeant
Sylvanus
7,627
1,233
3,252
5,025
21,699
27,143
154
17,149
3,564
17,484
0
W
Ymir
iPenor
Ymir
7,016
1,221
878
5,800
22,149
23,139
0
13,509
8,640
25,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,976
Gold Earned
41,465
170
Minions Killed
200
6
Camps Cleared
8
905,424
Distance Traveled
964,968
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
11,895
626
90
5
2
300,981
3
L
Kali
11,840
623
63
3
3
321,819
1
W
Nox
12,623
664
79
4
3
289,932
0
W
Baron Samedi
14,389
757
101
5
5
365,398
1
L
Sylvanus
11,241
592
17
1
1
282,624
0
W
Ymir
14,453
761
20
1
0
309,638
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role