Player Matchup

Neith
Neith
Bronze III
Dolmadakias
Neith
Bronze III
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Party 2
Fafnir
Fafnir
Bronze III
G4lahhad
Fafnir
Bronze III
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 67L
1,500 MMR
Party 2
Sol
Sol
Bronze III
NotoriousLegend
Sol
Bronze III
Level 136
God Stats
15W - 19L
1,500 SR
Queue Stats
199W - 212L
1,500 MMR
Solo
Kali
Kali
Bronze III
ZorRiazTTV
Kali
Bronze III
Level 55
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 17L
1,500 MMR
Solo
Odin
Odin
Bronze III
ganjaaGOAT
Odin
Bronze III
Level 106
God Stats
21W - 12L
1,500 SR
Queue Stats
409W - 400L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 93
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 138
1,531 SR
1,500 MMR
Erlang Shen
Erlang Shen
Bronze III
 
Erlang Shen
Bronze III
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Bronze III
Adrianll
Susano
Bronze III
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 15L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
Diabolicaldoan
Kuzenbo
Bronze III
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 6L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Bronze III
Salazaroni
Ah Muzen Cab
Bronze III
Level 157
God Stats
2W - 1L
1,653 SR
Queue Stats
9W - 8L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Bronze III
TheCaImBefore
Nu Wa
Bronze III
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
184W - 184L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,164
560
4,043
6,801
1,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
G4lahhad
Fafnir
9
1 / 1 / 1
5,841
531
1,671
5,628
3,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 1 / 0
5,095
463
1,602
6,132
1,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
1 / 3 / 1
5,573
507
3,904
6,694
2,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 3 / 1
5,706
519
4,655
9,903
5,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
GebJormungandrRamaArtioCliodhna

VS

Bans
BastetMulanCamazotzAthenaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
3 / 3 / 1
7,010
637
5,897
9,248
7,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Susano
Adrianll
Susano
12
6 / 0 / 1
7,236
658
5,404
4,736
1,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
0 / 1 / 5
5,965
542
3,172
7,211
4,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ah Muzen Cab
Salazaroni
Ah Muzen Cab
12
1 / 1 / 3
6,789
617
4,615
7,172
1,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
1 / 0 / 6
6,931
630
5,284
4,286
1,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
11
11
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
3
3
1
1.17
W
Susano
Adrianll
Susano
6
0
1
6.5
W
0
1
5
2.5
L
1
3
1
0.5
L
Fafnir
G4lahhad
Fafnir
1
1
1
1.5
L
0
1
0
0
W
Ah Muzen Cab
Salazaroni
Ah Muzen Cab
1
1
3
2.5
W
1
0
6
4
L
1
3
1
0.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,875
Damage
24,372
35,158
Taken
32,653
15,006
Mitigated
16,438
10,436
Healing
14,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
5,897
3,038
0
3,300
9,248
7,199
828
0
8,636
0
31,625
W
Susano
Adrianll
Susano
5,404
1,206
0
2,586
4,736
1,470
0
225
4,471
0
38,813
W
3,172
1,510
230
2,927
7,211
4,627
0
1,252
5,959
13,109
0
L
4,043
2,567
0
2,347
6,801
1,803
0
1,241
5,476
0
37,550
L
Fafnir
G4lahhad
Fafnir
1,671
542
147
2,057
5,628
3,770
0
2,085
3,381
13,039
0
L
1,602
429
0
2,390
6,132
1,727
0
2,148
3,814
29,295
3,085
W
Ah Muzen Cab
Salazaroni
Ah Muzen Cab
4,615
1,721
0
4,665
7,172
1,915
0
76
7,096
0
49,884
W
5,284
1,050
0
890
4,286
1,227
160
1,612
2,674
50,348
0
L
3,904
1,520
0
1,785
6,694
2,653
0
1,587
5,015
0
30,916
L
4,655
1,818
0
1,710
9,903
5,053
0
749
9,016
0
21,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,379
Gold Earned
33,931
278
Minions Killed
356
0
Camps Cleared
0
1,001,484
Distance Traveled
1,105,753
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,010
637
67
6
0
204,872
1
W
Susano
7,236
658
73
7
0
255,728
2
W
Kuzenbo
5,965
542
17
2
0
214,960
1
L
Neith
6,164
560
83
8
0
176,497
3
L
Fafnir
5,841
531
19
2
0
214,221
2
L
Sol
5,095
463
67
6
0
188,471
1
W
Ah Muzen Cab
6,789
617
97
9
0
209,247
3
W
Nu Wa
6,931
630
102
9
0
220,946
5
L
Kali
5,573
507
60
5
0
225,883
3
L
Odin
5,706
519
49
4
0
196,412
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role