Player Matchup

Jing Wei
Jing Wei
Frostworg
Jing Wei
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,393 Elo+
Party 1
Hades
Hades
MoobsiusMax
Hades
Level 45
God Stats
3W - 2L
1,500 SR
Queue Stats
104W - 84L
1,899 Elo+
Party 2
King Arthur
King Arthur
Narshill
King Arthur
Level 105
God Stats
4W - 7L
1,500 SR
Queue Stats
149W - 128L
1,899 Elo+
Party 2
Atlas
Atlas
Venomwolf
Atlas
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 31L
1,842 Elo+
Party 1
Anubis
Anubis
aeonskul
Anubis
Level 25
God Stats
4W - 5L
1,715 SR
Queue Stats
19W - 34L
1,899 Elo+
Party 2
Team Averages
Level 70
1,543 SR
1,786 Elo+

VS

Team Averages
Level 65
1,552 SR
1,457 Elo+
Thor
Thor
AAGods
Thor
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,500 Elo+
Party 3
Olorun
Olorun
G-C0d3_42090
Olorun
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 7L
1,285 Elo+
Solo
Merlin
Merlin
Glenster
Merlin
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 10L
1,500 Elo+
Party 4
Loki
Loki
SoBently
Loki
Level 145
God Stats
0W - 1L
1,761 SR
Queue Stats
8W - 5L
1,500 Elo+
Party 3
Atlas
Atlas
ToadallyLit
Atlas
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 17L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Frostworg
Jing Wei
14
1 / 2 / 14
7,912
719
6,267
8,144
2,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
4 / 1 / 7
8,917
811
5,715
7,346
5,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

King Arthur
Narshill
King Arthur
15
6 / 1 / 13
8,966
815
11,604
11,740
8,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Atlas
Venomwolf
Atlas
16
6 / 0 / 14
9,550
868
6,898
12,618
11,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Anubis
aeonskul
Anubis
14
4 / 6 / 8
8,128
739
5,508
9,589
4,962
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
AAGods
Thor
14
1 / 5 / 3
7,689
699
7,733
8,538
5,370
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Olorun
11
0 / 6 / 1
6,416
583
1,158
7,100
2,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
Glenster
Merlin
14
4 / 2 / 4
7,977
725
11,783
4,057
1,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
15
3 / 4 / 2
8,019
729
8,343
8,542
3,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 4 / 6
7,947
722
8,701
13,576
14,510
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
26
21
Kills
10
10
Deaths
21
56
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Thor
AAGods
Thor
1
5
3
0.5
W
Jing Wei
Frostworg
Jing Wei
1
2
14
4
L
Olorun
0
6
1
0.08
L
Merlin
Glenster
Merlin
4
2
4
3
W
4
1
7
7.5
W
King Arthur
Narshill
King Arthur
6
1
13
12.5
L
Loki
3
4
2
1
L
2
4
6
1.25
W
Atlas
Venomwolf
Atlas
6
0
14
13
W
Anubis
aeonskul
Anubis
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,992
Damage
37,718
49,437
Taken
41,813
33,350
Mitigated
27,221
16,197
Healing
4,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
AAGods
Thor
7,733
974
0
144
8,538
5,370
99
3,977
4,131
0
21,582
W
Jing Wei
Frostworg
Jing Wei
6,267
4,257
0
2,596
8,144
2,995
1,971
3,481
4,304
0
21,811
L
Olorun
1,158
709
0
572
7,100
2,193
0
2,335
4,638
3,021
0
L
Merlin
Glenster
Merlin
11,783
588
36
580
4,057
1,664
0
1,434
2,544
22,374
0
W
5,715
453
2,139
2,471
7,346
5,362
443
1,939
5,243
30,898
0
W
King Arthur
Narshill
King Arthur
11,604
2,194
212
1,904
11,740
8,286
389
4,636
6,643
0
22,008
L
Loki
8,343
1,461
0
1,020
8,542
3,484
0
3,950
4,222
0
29,642
L
8,701
2,262
68
2,012
13,576
14,510
0
5,939
7,228
20,190
0
W
Atlas
Venomwolf
Atlas
6,898
2,702
3,268
2,665
12,618
11,745
309
5,156
7,100
16,991
0
W
Anubis
aeonskul
Anubis
5,508
294
0
942
9,589
4,962
292
5,286
3,793
12,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,473
Gold Earned
38,048
169
Minions Killed
149
0
Camps Cleared
0
1,070,111
Distance Traveled
892,525
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,689
699
40
4
0
173,685
1
W
Jing Wei
7,912
719
38
3
0
214,485
2
L
Olorun
6,416
583
2
0
0
118,487
0
L
Merlin
7,977
725
44
4
0
189,760
0
W
Hades
8,917
811
57
5
0
206,196
0
W
King Arthur
8,966
815
35
3
0
230,186
0
L
Loki
8,019
729
42
4
0
206,657
2
L
Atlas
7,947
722
21
2
0
203,936
1
W
Atlas
9,550
868
12
1
0
243,220
1
W
Anubis
8,128
739
27
2
0
176,024
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role