Player Matchup

Mercury
Mercury
Sles10
Mercury
Level 63
God Stats
4W - 8L
1,500 SR
Queue Stats
40W - 49L
1,500 Elo+
Party 1
Sol
Sol
SyCo DaRkMatteR
Sol
Level 126
God Stats
9W - 2L
1,285 SR
Queue Stats
60W - 57L
1,725 Elo+
Party 1
Odin
Odin
dwarfone
Odin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,500 Elo+
Party 1
Izanami
Izanami
hairybananas
Izanami
Level 16
God Stats
3W - 5L
1,522 SR
Queue Stats
8W - 15L
1,500 Elo+
Party 1
Atlas
Atlas
nolderlj7
Atlas
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
10W - 26L
1,500 Elo+
Party 1
Team Averages
Level 49
1,461 SR
1,545 Elo+

VS

Team Averages
Level 92
1,453 SR
1,500 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
 
Bakasura
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
 
Chernobog
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
ChrisxOblivion
Ares
Level 92
God Stats
22W - 11L
1,500 SR
Queue Stats
522W - 606L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
KyngJD
Zhong Kui
Level 46
God Stats
9W - 14L
1,267 SR
Queue Stats
16W - 34L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Sles10
Mercury
13
7 / 0 / 1
7,770
648
3,917
5,632
2,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 2 / 3
7,292
608
10,008
8,884
1,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Odin
11
0 / 1 / 0
6,018
502
1,994
6,621
2,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
hairybananas
Izanami
10
1 / 1 / 4
5,784
482
3,003
7,650
1,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atlas
nolderlj7
Atlas
10
1 / 0 / 3
6,229
519
2,885
6,008
2,423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
3 / 2 / 1
7,759
647
5,910
8,094
5,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
 
Bakasura
12
0 / 2 / 0
6,677
556
2,165
9,125
3,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chernobog
 
Chernobog
10
0 / 3 / 1
6,027
502
7,759
5,303
1,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
1 / 3 / 1
6,091
508
2,583
10,413
6,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
KyngJD
Zhong Kui
4
0 / 2 / 0
4,529
377
574
3,228
1,734
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
12
Kills
4
4
Deaths
12
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
3
2
1
1.75
L
Bakasura
 
Bakasura
0
2
0
0
L
Chernobog
 
Chernobog
0
3
1
0.17
L
1
3
1
0.5
L
Zhong Kui
KyngJD
Zhong Kui
0
2
0
0
W
Mercury
Sles10
Mercury
7
0
1
7.5
W
3
2
3
2.25
W
Odin
0
1
0
0
W
Izanami
hairybananas
Izanami
1
1
4
3
W
Atlas
nolderlj7
Atlas
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,807
Damage
18,991
34,795
Taken
36,163
10,767
Mitigated
18,964
15,286
Healing
9,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
5,910
661
428
2,624
8,094
5,911
230
1,768
6,049
0
44,223
L
Bakasura
 
Bakasura
2,165
1,737
0
1,693
9,125
3,878
0
2,270
6,821
0
38,614
L
Chernobog
 
Chernobog
7,759
3,694
0
1,380
5,303
1,390
0
2,197
3,106
0
42,379
L
2,583
0
0
2,474
10,413
6,051
0
4,465
5,911
12,885
0
L
Zhong Kui
KyngJD
Zhong Kui
574
256
0
1,237
3,228
1,734
0
2,193
1,035
5,764
0
W
Mercury
Sles10
Mercury
3,917
873
0
2,147
5,632
2,381
0
322
5,310
0
46,661
W
10,008
3,725
109
5,231
8,884
1,858
1,030
1,244
7,491
52,783
0
W
Odin
1,994
426
0
1,805
6,621
2,589
0
469
5,708
0
23,476
W
Izanami
hairybananas
Izanami
3,003
2,020
0
2,266
7,650
1,516
0
463
7,097
0
32,777
W
Atlas
nolderlj7
Atlas
2,885
950
1,642
2,086
6,008
2,423
34
659
5,349
16,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,093
Gold Earned
31,083
313
Minions Killed
306
0
Camps Cleared
0
1,265,986
Distance Traveled
1,074,439
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,759
647
103
9
0
252,925
3
L
Bakasura
6,677
556
89
7
0
288,402
0
L
Chernobog
6,027
502
76
6
0
213,529
5
L
Ares
6,091
508
24
2
0
241,676
3
L
Zhong Kui
4,529
377
14
1
0
77,907
0
W
Mercury
7,770
648
80
7
0
294,065
0
W
Sol
7,292
608
93
8
0
218,498
4
W
Odin
6,018
502
55
5
0
254,201
0
W
Izanami
5,784
482
64
5
0
239,400
3
W
Atlas
6,229
519
21
2
0
259,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role