Player Matchup

Atlas
Atlas
Bronze III
Acr1022
Atlas
Bronze III
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,308 MMR
Party 1
Mercury
Mercury
Bronze III
IceCreamFellow
Mercury
Bronze III
Level 64
God Stats
48W - 45L
1,267 SR
Queue Stats
250W - 262L
1,406 MMR
Solo
King Arthur
King Arthur
Bronze III
Lira_man
King Arthur
Bronze III
Level 142
God Stats
6W - 4L
1,701 SR
Queue Stats
143W - 140L
1,385 MMR
Solo
Hachiman
Hachiman
Silver IV
RoalexGaming_YT
Hachiman
Silver IV
Level 68
God Stats
5W - 4L
1,500 SR
Queue Stats
313W - 324L
1,365 MMR
Solo
Ah Puch
Ah Puch
Bronze III
ma_ma_jo
Ah Puch
Bronze III
Level 84
God Stats
16W - 7L
1,489 SR
Queue Stats
62W - 58L
1,416 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 84
1,491 SR
1,376 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 113
1,408 SR
1,380 MMR
Osiris
Osiris
Bronze III
GhostlyTiger9
Osiris
Bronze III
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
185W - 181L
1,362 MMR
Solo
Izanami
Izanami
Bronze III
ImTrulyDivine
Izanami
Bronze III
Level 76
God Stats
4W - 3L
1,500 SR
Queue Stats
79W - 68L
1,360 MMR
Party 3
Arachne
Arachne
Bronze III
UchihaGamers
Arachne
Bronze III
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 13L
1,408 MMR
Party 2
Terra
Terra
Bronze III
flagnog
Terra
Bronze III
Level 125
God Stats
10W - 10L
1,285 SR
Queue Stats
87W - 79L
1,360 MMR
Party 3
Scylla
Scylla
Bronze III
ss___MINAT0___ss
Scylla
Bronze III
Level 131
God Stats
0W - 3L
1,253 SR
Queue Stats
37W - 44L
1,408 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Acr1022
Atlas
15
2 / 0 / 11
8,947
497
7,963
12,745
10,280
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

16
5 / 2 / 9
10,370
576
6,091
13,889
5,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Lira_man
King Arthur
17
1 / 1 / 7
10,450
581
9,716
12,157
7,601
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hachiman
16
1 / 3 / 2
9,647
536
3,454
8,247
2,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Puch
ma_ma_jo
Ah Puch
19
10 / 0 / 6
11,965
665
18,056
16,001
5,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
BastetCliodhnaMorgan Le FayAthena

VS

Bans
ArtioTsukuyomiAchillesMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 0
8,290
461
7,992
16,328
14,241
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
16
2 / 1 / 2
9,446
525
7,359
8,406
3,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
UchihaGamers
Arachne
15
3 / 5 / 0
8,631
480
5,983
14,204
5,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Terra
flagnog
Terra
12
1 / 4 / 3
7,666
426
7,895
17,453
15,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 5 / 0
8,510
473
8,488
9,999
3,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
11
19
Kills
6
6
Deaths
19
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Atlas
Acr1022
Atlas
2
0
11
7.5
L
0
4
0
0
W
5
2
9
4.75
L
Izanami
2
1
2
3
W
King Arthur
Lira_man
King Arthur
1
1
7
4.5
W
Hachiman
1
3
2
0.67
L
Arachne
UchihaGamers
Arachne
3
5
0
0.6
L
Terra
flagnog
Terra
1
4
3
0.63
W
Ah Puch
ma_ma_jo
Ah Puch
10
0
6
13
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,280
Damage
37,717
63,039
Taken
66,390
30,792
Mitigated
42,864
26,844
Healing
13,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Acr1022
Atlas
7,963
2,485
1,538
3,012
12,745
10,280
0
3,025
9,641
28,568
0
L
7,992
1,492
0
3,410
16,328
14,241
0
2,781
13,502
7,094
47,562
W
6,091
3,130
0
6,194
13,889
5,063
923
3,094
10,688
0
65,618
L
Izanami
7,359
3,894
0
2,437
8,406
3,255
59
1,786
6,620
0
81,446
W
King Arthur
Lira_man
King Arthur
9,716
2,454
0
2,220
12,157
7,601
283
1,468
10,649
0
64,104
W
Hachiman
3,454
2,181
0
3,039
8,247
2,435
2,021
1,793
6,454
0
62,399
L
Arachne
UchihaGamers
Arachne
5,983
4,336
0
2,221
14,204
5,797
0
4,580
9,434
0
59,245
L
Terra
flagnog
Terra
7,895
978
911
3,211
17,453
15,711
0
8,404
8,812
25,769
0
W
Ah Puch
ma_ma_jo
Ah Puch
18,056
1,222
627
10,214
16,001
5,413
665
8,514
7,221
97,808
0
L
8,488
111
0
1,063
9,999
3,860
0
7,736
2,003
62,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,379
Gold Earned
42,543
580
Minions Killed
539
0
Camps Cleared
0
1,898,052
Distance Traveled
1,766,420
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,947
497
32
2
0
390,849
1
L
Osiris
8,290
461
101
6
0
324,358
3
W
Mercury
10,370
576
115
6
0
402,474
2
L
Izanami
9,446
525
161
9
0
342,572
2
W
King Arthur
10,450
581
135
8
0
383,187
8
W
Hachiman
9,647
536
114
6
0
346,179
7
L
Arachne
8,631
480
102
6
0
412,357
4
L
Terra
7,666
426
31
2
0
370,503
9
W
Ah Puch
11,965
665
184
10
0
375,363
1
L
Scylla
8,510
473
144
8
0
316,630
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role