Player Matchup

Fenrir
Fenrir
Masked305
Fenrir
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,500 Elo+
Party 2
Agni
Agni
PopeDivine
Agni
Level 63
God Stats
8W - 10L
1,500 SR
Queue Stats
37W - 33L
1,500 Elo+
Party 2
Chaac
Chaac
wilito2382
Chaac
Level 18
God Stats
5W - 4L
1,500 SR
Queue Stats
29W - 30L
1,500 Elo+
Party 2
Team Averages
Level 42
1,500 SR
1,500 Elo+

VS

Team Averages
Level 52
1,562 SR
1,768 Elo+
Fenrir
Fenrir
Eddy_G_14_
Fenrir
Level 46
God Stats
2W - 1L
1,592 SR
Queue Stats
24W - 29L
1,768 Elo+
Party 1
Bellona
Bellona
Young_Franz23
Bellona
Level 15
God Stats
7W - 5L
1,592 SR
Queue Stats
7W - 6L
1,768 Elo+
Party 1
Sol
Sol
Young_Kratos23
Sol
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 16L
1,768 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Masked305
Fenrir
14
3 / 3 / 15
9,695
746
9,895
13,423
8,387
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
16 / 1 / 4
11,430
879
14,367
10,987
3,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
15
4 / 2 / 16
10,463
805
11,026
14,580
8,879
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Eddy_G_14_
Fenrir
13
3 / 7 / 1
9,317
717
7,300
14,363
7,016
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
12
1 / 7 / 2
8,277
637
3,644
16,422
12,626
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
2 / 9 / 1
8,421
648
12,164
11,736
2,944
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
23
Kills
6
6
Deaths
23
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Eddy_G_14_
Fenrir
3
7
1
0.5
W
Fenrir
Masked305
Fenrir
3
3
15
3.5
W
16
1
4
18
L
Bellona
1
7
2
0.29
L
2
9
1
0.28
W
Chaac
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,288
Damage
23,108
38,990
Taken
42,521
21,241
Mitigated
22,586
16,875
Healing
3,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Eddy_G_14_
Fenrir
7,300
3,359
0
1,720
14,363
7,016
0
5,311
9,052
0
22,128
W
Fenrir
Masked305
Fenrir
9,895
1,964
0
4,382
13,423
8,387
625
5,314
7,867
0
31,544
W
14,367
1,596
0
4,510
10,987
3,975
376
3,651
7,108
43,992
0
L
Bellona
3,644
654
0
121
16,422
12,626
0
4,291
12,131
0
14,239
L
12,164
2,812
0
1,678
11,736
2,944
0
5,320
6,416
31,239
0
W
Chaac
11,026
1,863
0
7,983
14,580
8,879
1,081
3,744
10,542
145
39,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,588
Gold Earned
26,015
152
Minions Killed
110
10
Camps Cleared
1
753,295
Distance Traveled
656,696
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,317
717
48
4
0
237,459
3
W
Fenrir
9,695
746
33
3
2
232,932
5
W
Agni
11,430
879
58
4
7
254,160
3
L
Bellona
8,277
637
10
1
0
230,603
0
L
Sol
8,421
648
52
4
1
188,634
2
W
Chaac
10,463
805
61
5
1
266,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role