Player Matchup

Vamana
Vamana
GanTheKid
Vamana
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,367 Elo+
Party 1
Bakasura
Bakasura
Garrom52
Bakasura
Level 51
God Stats
1W - 2L
1,715 SR
Queue Stats
38W - 29L
1,683 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Holyscoopula
Morgan Le Fay
Level 107
God Stats
2W - 1L
1,715 SR
Queue Stats
105W - 93L
1,683 Elo+
Party 2
Atlas
Atlas
ShookNine
Atlas
Level 18
God Stats
4W - 7L
1,543 SR
Queue Stats
14W - 20L
1,515 Elo+
Party 1
Izanami
Izanami
elcucuey
Izanami
Level 46
God Stats
7W - 11L
1,375 SR
Queue Stats
129W - 144L
1,109 Elo+
Solo
Team Averages
Level 57
1,570 SR
1,471 Elo+

VS

Team Averages
Level 86
1,498 SR
1,407 Elo+
Gilgamesh
Gilgamesh
JeIzEr2003
Gilgamesh
Level 88
God Stats
1W - 3L
1,274 SR
Queue Stats
11W - 9L
1,057 Elo+
Solo
Heimdallr
Heimdallr
LordMonochromus
Heimdallr
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 60L
1,670 Elo+
Solo
Mulan
Mulan
Nico90castro
Mulan
Level 109
God Stats
25W - 27L
1,500 SR
Queue Stats
807W - 835L
1,396 Elo+
Solo
Bastet
Bastet
Suigu
Bastet
Level 107
God Stats
9W - 7L
1,500 SR
Queue Stats
66W - 65L
1,412 Elo+
Solo
Anubis
Anubis
ZER0FXKS
Anubis
Level 58
God Stats
2W - 0L
1,715 SR
Queue Stats
7W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
GanTheKid
Vamana
13
1 / 3 / 2
7,567
473
4,290
10,251
7,966
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
Garrom52
Bakasura
11
2 / 1 / 2
7,311
457
5,002
7,477
2,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
Holyscoopula
Morgan Le Fay
13
2 / 3 / 0
7,872
492
6,057
8,938
3,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
ShookNine
Atlas
12
0 / 0 / 5
7,459
466
2,768
6,646
4,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
elcucuey
Izanami
13
6 / 5 / 1
7,895
493
6,680
10,797
2,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JeIzEr2003
Gilgamesh
14
2 / 1 / 2
8,343
521
8,501
10,454
7,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heimdallr
LordMonochromus
Heimdallr
12
4 / 4 / 2
8,198
512
6,136
8,343
2,487
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 2 / 5
7,494
468
4,738
9,785
8,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bastet
Suigu
Bastet
13
1 / 4 / 3
7,636
477
6,114
11,637
3,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
ZER0FXKS
Anubis
15
4 / 0 / 2
8,929
558
5,027
5,689
2,532
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
26
11
Kills
12
12
Deaths
11
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Vamana
GanTheKid
Vamana
1
3
2
0.67
L
Bakasura
Garrom52
Bakasura
2
1
2
3
L
Morgan Le Fay
Holyscoopula
Morgan Le Fay
2
3
0
0.67
W
Gilgamesh
JeIzEr2003
Gilgamesh
2
1
2
3
W
Heimdallr
LordMonochromus
Heimdallr
4
4
2
1.25
W
1
2
5
1.75
L
Atlas
ShookNine
Atlas
0
0
5
2.5
W
Bastet
Suigu
Bastet
1
4
3
0.63
W
Anubis
ZER0FXKS
Anubis
4
0
2
5
L
Izanami
elcucuey
Izanami
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,797
Damage
30,516
44,109
Taken
45,908
20,627
Mitigated
24,893
10,695
Healing
15,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
GanTheKid
Vamana
4,290
1,807
0
2,323
10,251
7,966
850
639
8,713
0
30,590
L
Bakasura
Garrom52
Bakasura
5,002
2,771
0
2,706
7,477
2,966
40
448
6,848
0
26,562
L
Morgan Le Fay
Holyscoopula
Morgan Le Fay
6,057
343
0
2,364
8,938
3,019
318
2,586
6,200
45,115
0
W
Gilgamesh
JeIzEr2003
Gilgamesh
8,501
1,587
0
1,856
10,454
7,780
242
578
9,653
4,506
35,270
W
Heimdallr
LordMonochromus
Heimdallr
6,136
2,887
0
1,083
8,343
2,487
384
1,759
6,468
0
27,555
W
4,738
176
300
3,169
9,785
8,817
171
2,312
7,085
0
29,874
L
Atlas
ShookNine
Atlas
2,768
1,122
0
887
6,646
4,235
120
0
6,444
22,475
0
W
Bastet
Suigu
Bastet
6,114
1,808
0
5,396
11,637
3,277
0
1,911
9,289
0
52,919
W
Anubis
ZER0FXKS
Anubis
5,027
115
0
3,892
5,689
2,532
237
1,715
3,806
49,490
0
L
Izanami
elcucuey
Izanami
6,680
4,975
0
2,415
10,797
2,441
0
2,037
8,587
0
45,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,104
Gold Earned
40,600
338
Minions Killed
386
0
Camps Cleared
0
1,479,515
Distance Traveled
1,581,080
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,567
473
50
3
0
344,063
6
L
Bakasura
7,311
457
78
5
0
290,097
0
L
Morgan Le Fay
7,872
492
94
6
0
273,647
8
W
Gilgamesh
8,343
521
84
5
0
340,889
4
W
Heimdallr
8,198
512
65
4
0
295,710
2
W
Mulan
7,494
468
39
2
0
319,537
7
L
Atlas
7,459
466
29
2
0
306,878
4
W
Bastet
7,636
477
87
5
0
322,941
5
W
Anubis
8,929
558
111
7
0
302,003
4
L
Izanami
7,895
493
87
5
0
264,830
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role