Player Matchup

Danzaburou
Danzaburou
DGL ESFINGED885
Danzaburou
Level 99
God Stats
8W - 2L
1,710 SR
Queue Stats
61W - 65L
1,348 Elo+
Party 2
Ganesha
Ganesha
Dunkler M4gier
Ganesha
Level 18
God Stats
4W - 4L
1,500 SR
Queue Stats
23W - 26L
1,772 Elo+
Party 2
Hel
Hel
tinobar
Hel
Level 57
God Stats
2W - 7L
1,100 SR
Queue Stats
60W - 60L
1,348 Elo+
Party 2
Team Averages
Level 58
1,437 SR
1,490 Elo+

VS

Team Averages
Level 30
1,415 SR
1,235 Elo+
Ymir
Ymir
Flarglfump
Ymir
Level 23
God Stats
2W - 6L
1,245 SR
Queue Stats
24W - 21L
1,235 Elo+
Party 1
Izanami
Izanami
KasualTee
Izanami
Level 18
God Stats
1W - 4L
1,500 SR
Queue Stats
9W - 12L
1,235 Elo+
Party 1
Sun Wukong
Sun Wukong
UnitatoGod
Sun Wukong
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,235 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DGL ESFINGED885
Danzaburou
17
13 / 3 / 6
12,844
856
16,318
10,624
4,305
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
0 / 3 / 17
10,252
683
8,230
17,353
13,178
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hel
18
8 / 0 / 10
11,827
788
25,027
7,452
2,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 3
10,050
670
9,907
24,066
10,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
KasualTee
Izanami
14
3 / 7 / 2
9,916
661
7,657
18,490
6,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
UnitatoGod
Sun Wukong
13
0 / 7 / 4
8,558
571
6,611
15,027
9,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
21
Kills
6
6
Deaths
21
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DGL ESFINGED885
Danzaburou
13
3
6
5.33
W
0
3
17
2.83
L
3
7
3
0.64
L
Izanami
KasualTee
Izanami
3
7
2
0.57
L
Sun Wukong
UnitatoGod
Sun Wukong
0
7
4
0.29
W
Hel
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,575
Damage
24,175
35,429
Taken
57,583
19,904
Mitigated
26,319
17,989
Healing
7,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DGL ESFINGED885
Danzaburou
16,318
9,504
0
3,422
10,624
4,305
1,042
2,123
8,141
0
66,714
W
8,230
276
0
4,043
17,353
13,178
512
6,770
9,287
19,483
0
L
9,907
2,283
134
4,116
24,066
10,767
0
13,618
10,448
32,523
0
L
Izanami
KasualTee
Izanami
7,657
4,989
0
1,628
18,490
6,028
0
10,402
8,088
0
40,225
L
Sun Wukong
UnitatoGod
Sun Wukong
6,611
863
121
1,705
15,027
9,524
0
9,836
5,191
0
17,747
W
Hel
25,027
1,867
4,716
5,808
7,452
2,421
1,170
531
6,778
53,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,923
Gold Earned
28,524
180
Minions Killed
133
11
Camps Cleared
2
802,731
Distance Traveled
679,885
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,844
856
98
7
11
264,797
3
W
Ganesha
10,252
683
0
0
0
255,722
3
L
Ymir
10,050
670
43
3
1
210,371
0
L
Izanami
9,916
661
76
5
0
202,807
0
L
Sun Wukong
8,558
571
14
1
1
266,707
1
W
Hel
11,827
788
82
5
0
282,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role