Player Matchup

Nu Wa
Nu Wa
FreakOFluffy
Nu Wa
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,705 Elo+
Party 2
Sylvanus
Sylvanus
FreakOPsychO
Sylvanus
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
124W - 49L
1,705 Elo+
Party 2
Chaac
Chaac
Mrpython23
Chaac
Level 83
God Stats
2W - 0L
1,647 SR
Queue Stats
5W - 1L
1,705 Elo+
Party 2
Team Averages
Level 86
1,549 SR
1,705 Elo+

VS

Team Averages
Level 99
1,591 SR
1,898 Elo+
Raijin
Raijin
FrancOcean
Raijin
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 9L
1,865 Elo+
Party 1
Geb
Geb
Ysor
Geb
Level 108
God Stats
44W - 30L
1,772 SR
Queue Stats
432W - 429L
1,964 Elo+
Party 1
Mercury
Mercury
langelo56
Mercury
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 44L
1,865 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 13
11,913
745
9,832
8,279
2,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
FreakOPsychO
Sylvanus
18
11 / 1 / 6
12,505
782
13,415
14,415
13,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Chaac
16
3 / 6 / 13
11,723
733
14,215
19,731
16,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
FrancOcean
Raijin
16
5 / 5 / 5
11,232
702
13,542
10,605
2,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Geb
Ysor
Geb
13
0 / 7 / 7
9,098
569
7,953
19,129
15,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
langelo56
Mercury
16
5 / 6 / 3
11,047
690
6,017
13,800
4,580
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
18
Kills
10
10
Deaths
18
32
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Raijin
FrancOcean
Raijin
5
5
5
1.5
W
4
3
13
3.5
W
Sylvanus
FreakOPsychO
Sylvanus
11
1
6
14
W
Chaac
3
6
13
1.58
L
Geb
Ysor
Geb
0
7
7
0.5
L
Mercury
langelo56
Mercury
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,462
Damage
27,512
42,425
Taken
43,534
32,470
Mitigated
23,170
20,110
Healing
4,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
FrancOcean
Raijin
13,542
1,516
590
1,697
10,605
2,734
380
6,388
3,925
51,779
0
W
9,832
3,194
346
1,406
8,279
2,996
1,285
4,093
3,784
58,555
0
W
Sylvanus
FreakOPsychO
Sylvanus
13,415
2,149
4,123
8,077
14,415
13,403
841
8,162
5,611
38,153
7,769
W
Chaac
14,215
2,015
0
6,158
19,731
16,071
194
7,977
10,249
236
32,983
L
Geb
Ysor
Geb
7,953
405
0
1,633
19,129
15,856
84
11,098
7,041
18,920
0
L
Mercury
langelo56
Mercury
6,017
2,448
0
918
13,800
4,580
164
5,266
7,931
0
24,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,141
Gold Earned
31,377
187
Minions Killed
155
14
Camps Cleared
1
860,990
Distance Traveled
751,401
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
11,232
702
100
6
0
243,020
4
W
Nu Wa
11,913
745
89
6
6
283,952
2
W
Sylvanus
12,505
782
63
4
7
286,068
0
W
Chaac
11,723
733
35
2
1
290,970
2
L
Geb
9,098
569
8
1
0
252,959
2
L
Mercury
11,047
690
47
3
1
255,422
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role