Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
LightningMeo
Apollo
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,342 Elo+
Party 2
Ganesha
Ganesha
qwejoyuiop
Ganesha
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,342 Elo+
Party 2
Gilgamesh
Gilgamesh
tooturnttriscuit
Gilgamesh
Level 79
God Stats
3W - 1L
1,500 SR
Queue Stats
142W - 130L
1,537 Elo+
Party 3
Team Averages
Level 112
1,500 SR
1,444 Elo+

VS

Team Averages
Level 108
1,567 SR
1,606 Elo+
Ares
Ares
 
Ares
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
BanjosOhnishi
Scylla
Level 145
God Stats
27W - 27L
1,500 SR
Queue Stats
1,003W - 1,016L
1,856 Elo+
Solo
Hou Yi
Hou Yi
BlitzGD
Hou Yi
Level 96
God Stats
9W - 4L
1,833 SR
Queue Stats
103W - 119L
1,719 Elo+
Party 1
Skadi
Skadi
JeffriHD
Skadi
Level 106
God Stats
11W - 7L
1,500 SR
Queue Stats
210W - 231L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
13
4 / 0 / 0
8,269
636
4,712
7,028
4,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
 
Merlin
14
5 / 0 / 2
7,931
610
4,859
4,213
1,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
12
4 / 1 / 3
7,351
565
6,533
7,634
2,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ganesha
qwejoyuiop
Ganesha
11
0 / 2 / 7
6,649
511
2,790
9,813
8,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
12
3 / 1 / 5
7,329
564
3,602
8,483
3,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
0 / 3 / 2
5,959
458
3,113
9,167
8,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Da Ji
 
Da Ji
10
0 / 3 / 0
5,879
452
2,290
8,919
3,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 3 / 1
6,857
527
5,282
6,209
1,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
BlitzGD
Hou Yi
9
0 / 4 / 0
5,303
408
1,202
6,352
1,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
JeffriHD
Skadi
11
3 / 3 / 1
6,585
507
6,712
7,566
2,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
16
Kills
4
4
Deaths
16
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
4
0
0
4
W
Merlin
 
Merlin
5
0
2
6
L
Ares
 
Ares
0
3
2
0.33
L
Da Ji
 
Da Ji
0
3
0
0
L
1
3
1
0.5
L
Hou Yi
BlitzGD
Hou Yi
0
4
0
0
L
Skadi
JeffriHD
Skadi
3
3
1
1.17
W
Apollo
4
1
3
5.5
W
Ganesha
qwejoyuiop
Ganesha
0
2
7
1.75
W
Gilgamesh
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,496
Damage
18,599
37,171
Taken
38,213
19,093
Mitigated
17,165
12,653
Healing
10,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
4,712
2,331
0
2,549
7,028
4,447
627
0
7,028
0
40,008
W
Merlin
 
Merlin
4,859
341
0
1,662
4,213
1,303
0
1,108
2,973
46,686
0
L
Ares
 
Ares
3,113
279
240
1,348
9,167
8,048
0
2,239
6,928
15,329
0
L
Da Ji
 
Da Ji
2,290
383
0
3,141
8,919
3,553
0
512
8,330
0
37,088
L
5,282
360
0
1,164
6,209
1,746
0
2,884
3,325
37,012
0
L
Hou Yi
BlitzGD
Hou Yi
1,202
747
0
1,765
6,352
1,588
0
0
6,031
0
18,789
L
Skadi
JeffriHD
Skadi
6,712
3,054
288
2,316
7,566
2,230
589
2,014
5,552
0
46,899
W
Apollo
6,533
4,345
0
3,038
7,634
2,128
1,168
1,730
5,846
0
45,054
W
Ganesha
qwejoyuiop
Ganesha
2,790
328
0
1,973
9,813
8,191
286
2,130
7,619
17,032
0
W
Gilgamesh
3,602
1,012
0
3,431
8,483
3,024
0
3,043
5,310
0
35,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,529
Gold Earned
30,583
384
Minions Killed
299
0
Camps Cleared
0
1,258,315
Distance Traveled
1,069,634
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,269
636
98
8
0
232,282
5
W
Merlin
7,931
610
100
8
0
252,162
5
L
Ares
5,959
458
31
2
0
233,149
4
L
Da Ji
5,879
452
65
5
0
240,132
0
L
Scylla
6,857
527
91
7
0
226,027
1
L
Hou Yi
5,303
408
34
3
0
155,054
0
L
Skadi
6,585
507
78
6
0
215,272
1
W
Apollo
7,351
565
103
8
0
251,499
2
W
Ganesha
6,649
511
5
0
0
249,030
0
W
Gilgamesh
7,329
564
78
6
0
273,342
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role