Player Matchup

Medusa
Medusa
Silver I
 
Medusa
Silver I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cerberus
Cerberus
Silver I
RioT Effect
Cerberus
Silver I
Level 137
God Stats
13W - 4L
1,500 SR
Queue Stats
108W - 91L
1,569 MMR
Party 3
Agni
Agni
Silver I
ValakAkabane
Agni
Silver I
Level 158
God Stats
9W - 7L
1,850 SR
Queue Stats
267W - 265L
1,593 MMR
Party 2
Hun Batz
Hun Batz
Silver I
coolbeans554
Hun Batz
Silver I
Level 120
God Stats
2W - 3L
1,500 SR
Queue Stats
392W - 395L
1,593 MMR
Party 2
Cthulhu
Cthulhu
Silver I
tywontdie
Cthulhu
Silver I
Level 126
God Stats
9W - 11L
1,500 SR
Queue Stats
102W - 101L
1,571 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,570 SR
1,565 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 127
1,625 SR
1,580 MMR
Cabrakan
Cabrakan
Bronze III
BloodyDrool
Cabrakan
Bronze III
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 123L
1,569 MMR
Party 1
Tyr
Tyr
Bronze III
DORZEN-
Tyr
Bronze III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,546 MMR
Party 1
Izanami
Izanami
Bronze III
MVPOrTroll
Izanami
Bronze III
Level 58
God Stats
4W - 1L
1,894 SR
Queue Stats
7W - 3L
1,615 MMR
Solo
Bacchus
Bacchus
Silver I
OceanRaised
Bacchus
Silver I
Level 157
God Stats
32W - 30L
1,500 SR
Queue Stats
695W - 706L
1,619 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze III
TheFirstZay
Morgan Le Fay
Bronze III
Level 140
God Stats
19W - 35L
1,733 SR
Queue Stats
253W - 271L
1,551 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
6 / 3 / 0
8,647
618
7,323
8,282
2,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
RioT Effect
Cerberus
14
1 / 0 / 8
8,121
580
6,276
9,277
7,115
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 0 / 4
8,328
595
7,107
7,903
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
coolbeans554
Hun Batz
13
4 / 2 / 2
7,939
567
4,017
9,745
3,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cthulhu
tywontdie
Cthulhu
14
2 / 0 / 1
8,264
590
8,347
10,065
9,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
GebCliodhnaAthena

VS

Bans
MulanArtioBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BloodyDrool
Cabrakan
10
2 / 2 / 1
6,923
495
5,966
11,540
7,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyr
12
0 / 3 / 1
6,976
498
4,603
10,867
6,227
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
MVPOrTroll
Izanami
14
2 / 3 / 1
7,984
570
3,522
8,237
1,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
OceanRaised
Bacchus
10
0 / 3 / 0
6,020
430
1,944
6,403
2,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Morgan Le Fay
TheFirstZay
Morgan Le Fay
11
0 / 5 / 1
6,518
466
5,411
11,208
3,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
16
Kills
4
5
Deaths
16
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
3
0
2
L
Cabrakan
BloodyDrool
Cabrakan
2
2
1
1.25
L
Tyr
0
3
1
0.17
L
Izanami
MVPOrTroll
Izanami
2
3
1
0.83
L
Bacchus
OceanRaised
Bacchus
0
3
0
0
W
Cerberus
RioT Effect
Cerberus
1
0
8
5
L
Morgan Le Fay
TheFirstZay
Morgan Le Fay
0
5
1
0.1
W
3
0
4
5
W
Hun Batz
coolbeans554
Hun Batz
4
2
2
2.5
W
Cthulhu
tywontdie
Cthulhu
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,070
Damage
21,446
45,272
Taken
48,255
25,994
Mitigated
21,396
17,820
Healing
10,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,323
3,997
0
2,852
8,282
2,985
0
3,913
4,369
0
68,945
L
Cabrakan
BloodyDrool
Cabrakan
5,966
944
127
1,613
11,540
7,761
0
4,351
7,084
27,835
945
L
Tyr
4,603
710
0
2,263
10,867
6,227
0
7,021
2,794
0
40,843
L
Izanami
MVPOrTroll
Izanami
3,522
3,215
0
2,828
8,237
1,856
0
3,136
4,981
0
55,033
L
Bacchus
OceanRaised
Bacchus
1,944
335
0
2,060
6,403
2,313
0
1,298
5,013
31,271
0
W
Cerberus
RioT Effect
Cerberus
6,276
362
69
4,031
9,277
7,115
0
1,957
7,266
50,705
0
L
Morgan Le Fay
TheFirstZay
Morgan Le Fay
5,411
209
0
1,940
11,208
3,239
0
4,149
6,653
36,728
0
W
7,107
156
0
3,517
7,903
2,666
0
3,595
4,004
42,848
0
W
Hun Batz
coolbeans554
Hun Batz
4,017
1,335
0
2,612
9,745
3,369
0
2,936
6,685
0
36,339
W
Cthulhu
tywontdie
Cthulhu
8,347
825
0
4,739
10,065
9,859
117
102
9,963
54,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,299
Gold Earned
34,421
504
Minions Killed
385
0
Camps Cleared
0
1,425,960
Distance Traveled
1,272,091
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,647
618
109
8
0
244,551
1
L
Cabrakan
6,923
495
48
3
0
238,669
3
L
Tyr
6,976
498
87
6
0
280,443
0
L
Izanami
7,984
570
116
8
0
234,181
1
L
Bacchus
6,020
430
63
5
0
252,819
2
W
Cerberus
8,121
580
126
9
0
265,594
6
L
Morgan Le Fay
6,518
466
71
5
0
265,979
2
W
Agni
8,328
595
90
6
0
307,091
7
W
Hun Batz
7,939
567
76
5
0
323,412
3
W
Cthulhu
8,264
590
103
7
0
285,312
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role