Player Matchup

Olorun
Olorun
Joao_vm_
Olorun
Level 66
God Stats
2W - 6L
1,500 SR
Queue Stats
167W - 200L
1,500 Elo+
Solo
Thor
Thor
LuckyTrex5073
Thor
Level 10
God Stats
1W - 5L
1,500 SR
Queue Stats
67W - 87L
1,500 Elo+
Party 2
Athena
Athena
Superdave3141
Athena
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 120L
1,500 Elo+
Party 2
Bastet
Bastet
funballs696969
Bastet
Level 64
God Stats
101W - 91L
1,500 SR
Queue Stats
392W - 411L
1,337 Elo+
Party 1
Poseidon
Poseidon
unfunballs969696
Poseidon
Level 28
God Stats
3W - 8L
1,500 SR
Queue Stats
303W - 340L
1,337 Elo+
Party 1
Team Averages
Level 47
1,500 SR
1,435 Elo+

VS

Team Averages
Level 70
1,500 SR
1,443 Elo+
Sol
Sol
SillY_L92
Sol
Level 104
God Stats
4W - 1L
1,500 SR
Queue Stats
131W - 140L
1,500 Elo+
Party 3
Medusa
Medusa
TehBoukieMan
Medusa
Level 71
God Stats
8W - 20L
1,500 SR
Queue Stats
93W - 104L
1,500 Elo+
Party 3
Ymir
Ymir
hiimtyler1
Ymir
Level 109
God Stats
81W - 65L
1,500 SR
Queue Stats
197W - 202L
1,500 Elo+
Party 3
Thanatos
Thanatos
pjhaas07
Thanatos
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 89L
1,214 Elo+
Solo
Bellona
Bellona
toddlerstilts
Bellona
Level 2
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Joao_vm_
Olorun
9
2 / 8 / 0
5,984
544
4,467
9,231
3,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 3 / 1
5,808
528
4,792
6,732
1,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 1 / 0
4,481
407
664
2,202
1,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 2 / 1
5,214
474
2,523
5,343
1,191
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 2 / 0
4,767
433
2,143
3,352
937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 4
6,912
628
5,100
6,158
2,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
11
6 / 1 / 2
6,787
617
6,224
6,502
1,777
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 0 / 5
6,316
574
3,255
5,066
2,460
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
pjhaas07
Thanatos
11
4 / 0 / 1
6,869
624
1,968
8,345
2,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
9
0 / 3 / 0
5,663
515
1,376
5,302
4,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
4
Kills
16
16
Deaths
5
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Olorun
Joao_vm_
Olorun
2
8
0
0.25
L
1
3
1
0.5
W
4
1
4
6
L
0
1
0
0
W
Medusa
6
1
2
7
L
1
2
1
0.75
W
2
0
5
4.5
W
Thanatos
pjhaas07
Thanatos
4
0
1
4.5
W
Bellona
0
3
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,589
Damage
17,923
26,860
Taken
31,373
8,458
Mitigated
13,341
5,892
Healing
12,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Joao_vm_
Olorun
4,467
1,610
46
1,558
9,231
3,133
684
2,964
6,267
22,349
6,049
L
4,792
1,651
0
1,955
6,732
1,939
0
1,203
5,529
0
26,351
W
5,100
1,755
0
2,179
6,158
2,199
1,713
2,178
3,980
25,523
4,015
L
664
312
0
631
2,202
1,258
0
1,168
1,034
5,570
0
W
Medusa
6,224
3,188
0
2,106
6,502
1,777
2,225
735
5,767
0
25,324
L
2,523
154
0
902
5,343
1,191
0
1,313
4,030
0
11,691
W
3,255
778
227
1,481
5,066
2,460
0
1,552
3,485
22,546
0
W
Thanatos
pjhaas07
Thanatos
1,968
706
0
6,053
8,345
2,572
0
1,730
6,615
0
40,338
W
Bellona
1,376
413
0
110
5,302
4,333
187
417
4,732
3,576
12,284
L
2,143
363
0
800
3,352
937
0
1,770
1,582
15,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,254
Gold Earned
32,547
160
Minions Killed
269
0
Camps Cleared
0
817,092
Distance Traveled
1,064,340
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,984
544
47
4
0
189,263
3
L
Thor
5,808
528
52
5
0
216,162
3
W
Sol
6,912
628
52
5
0
229,407
4
L
Athena
4,481
407
13
1
0
74,505
0
W
Medusa
6,787
617
47
4
0
227,218
3
L
Bastet
5,214
474
20
2
0
198,120
1
W
Ymir
6,316
574
49
4
0
229,692
3
W
Thanatos
6,869
624
80
7
0
214,139
2
W
Bellona
5,663
515
41
4
0
163,884
0
L
Poseidon
4,767
433
28
3
0
139,042
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role