Player Matchup

Fenrir
Fenrir
AxelT1765
Fenrir
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 138L
1,836 Elo+
Party 3
Hera
Hera
Eluas_bbto_ndeah
Hera
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 40L
1,500 Elo+
Party 3
Horus
Horus
Keybized
Horus
Level 36
God Stats
1W - 1L
1,285 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Cerberus
Cerberus
T3MP0-_KilL4zZ
Cerberus
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 26L
1,214 Elo+
Solo
Danzaburou
Danzaburou
TheSprinlyux
Danzaburou
Level 42
God Stats
1W - 6L
1,285 SR
Queue Stats
20W - 24L
1,500 Elo+
Party 2
Team Averages
Level 48
1,414 SR
1,510 Elo+

VS

Team Averages
Level 84
1,500 SR
1,586 Elo+
Thanatos
Thanatos
 
Thanatos
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
 
Jing Wei
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Farenheist
Amaterasu
Level 87
God Stats
7W - 10L
1,500 SR
Queue Stats
58W - 64L
1,715 Elo+
Party 1
Ra
Ra
rompeanos47
Ra
Level 89
God Stats
14W - 12L
1,500 SR
Queue Stats
76W - 82L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AxelT1765
Fenrir
13
3 / 5 / 1
8,002
421
6,099
14,597
4,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

14
3 / 7 / 0
9,132
481
9,345
11,939
3,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
Keybized
Horus
13
2 / 3 / 3
8,496
447
4,711
15,018
7,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
15
2 / 4 / 1
9,413
495
10,646
18,832
15,421
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
TheSprinlyux
Danzaburou
14
2 / 3 / 2
8,456
445
7,625
12,659
3,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
19
12 / 2 / 3
11,258
593
15,191
12,313
4,719
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jing Wei
 
Jing Wei
16
1 / 4 / 0
9,259
487
7,091
15,369
5,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kuzenbo
 
Kuzenbo
12
2 / 3 / 5
8,507
448
6,775
10,735
14,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
Farenheist
Amaterasu
16
5 / 1 / 2
9,754
513
10,654
14,497
8,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 2 / 6
9,510
501
8,293
9,913
3,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
12
Kills
21
22
Deaths
12
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
12
2
3
6.75
W
Jing Wei
 
Jing Wei
1
4
0
0.25
W
Kuzenbo
 
Kuzenbo
2
3
5
1.5
L
Fenrir
AxelT1765
Fenrir
3
5
1
0.7
L
3
7
0
0.43
W
Amaterasu
Farenheist
Amaterasu
5
1
2
6
L
Horus
Keybized
Horus
2
3
3
1.17
L
Cerberus
2
4
1
0.63
L
Danzaburou
TheSprinlyux
Danzaburou
2
3
2
1
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,426
Damage
48,004
73,045
Taken
62,827
33,982
Mitigated
37,698
21,312
Healing
31,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
15,191
3,424
0
13,411
12,313
4,719
0
3,101
9,168
0
83,480
W
Jing Wei
 
Jing Wei
7,091
5,303
0
6,744
15,369
5,526
450
3,061
12,210
0
76,803
W
Kuzenbo
 
Kuzenbo
6,775
2,603
638
1,633
10,735
14,968
0
2,425
8,295
22,725
0
L
Fenrir
AxelT1765
Fenrir
6,099
2,035
0
4,167
14,597
4,359
0
1,933
12,664
0
45,384
L
9,345
3,748
0
1,597
11,939
3,389
250
4,181
7,758
56,991
0
W
Amaterasu
Farenheist
Amaterasu
10,654
5,908
0
5,412
14,497
8,660
778
6,982
7,515
0
54,841
L
Horus
Keybized
Horus
4,711
2,195
1,139
4,774
15,018
7,417
116
4,561
10,457
0
35,581
L
Cerberus
10,646
2,073
0
6,878
18,832
15,421
0
1,024
17,808
61,420
0
L
Danzaburou
TheSprinlyux
Danzaburou
7,625
1,883
0
2,757
12,659
3,396
470
3,369
9,290
0
47,349
W
8,293
1,272
109
3,635
9,913
3,825
172
4,119
5,648
69,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,499
Gold Earned
48,288
471
Minions Killed
504
0
Camps Cleared
0
1,697,326
Distance Traveled
1,847,769
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,258
593
126
7
0
419,552
3
W
Jing Wei
9,259
487
140
7
0
345,635
0
W
Kuzenbo
8,507
448
25
1
0
390,612
9
L
Fenrir
8,002
421
71
4
0
345,829
4
L
Hera
9,132
481
116
6
0
329,495
3
W
Amaterasu
9,754
513
87
5
0
330,499
1
L
Horus
8,496
447
53
3
0
371,690
6
L
Cerberus
9,413
495
137
7
0
301,406
1
L
Danzaburou
8,456
445
94
5
0
348,906
10
W
Ra
9,510
501
126
7
0
361,471
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role