Player Matchup

Artio
Artio
Doritom
Artio
Level 112
God Stats
10W - 5L
1,688 SR
Queue Stats
143W - 114L
1,470 Elo+
Party 2
Ullr
Ullr
LwinKing
Ullr
Level 147
God Stats
31W - 42L
1,500 SR
Queue Stats
259W - 295L
1,500 Elo+
Party 1
Merlin
Merlin
Molixon
Merlin
Level 132
God Stats
2W - 2L
1,688 SR
Queue Stats
86W - 79L
1,470 Elo+
Party 2
Nemesis
Nemesis
PancitoGuy
Nemesis
Level 104
God Stats
12W - 6L
1,500 SR
Queue Stats
465W - 383L
1,715 Elo+
Party 1
Atlas
Atlas
SirKraiser
Atlas
Level 160
God Stats
27W - 19L
1,500 SR
Queue Stats
229W - 199L
1,500 Elo+
Party 1
Team Averages
Level 131
1,575 SR
1,531 Elo+

VS

Team Averages
Level 117
1,500 SR
1,432 Elo+
Bastet
Bastet
 
Bastet
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
M4uR1Xe
Serqet
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 12L
1,308 Elo+
Party 3
Atlas
Atlas
TomiBalossii
Atlas
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,308 Elo+
Party 3
Tiamat
Tiamat
gonzaloivo
Tiamat
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ullr
Ullr
xx_gabo31_xx
Ullr
Level 91
God Stats
1W - 6L
1,500 SR
Queue Stats
290W - 340L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Doritom
Artio
12
2 / 1 / 1
7,261
660
6,014
7,113
6,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ullr
12
3 / 0 / 5
6,701
609
4,705
5,331
1,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Molixon
Merlin
11
1 / 1 / 2
6,420
584
6,643
4,847
1,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
PancitoGuy
Nemesis
12
4 / 0 / 2
6,845
622
4,231
5,235
1,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
11
4 / 0 / 5
7,005
637
5,668
7,564
5,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
1 / 3 / 0
5,911
537
2,387
8,087
2,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serqet
M4uR1Xe
Serqet
9
1 / 4 / 0
5,605
510
2,732
8,855
3,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
0 / 3 / 1
5,953
541
3,879
10,983
5,983
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
gonzaloivo
Tiamat
10
0 / 0 / 1
5,535
503
4,705
5,881
2,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 4 / 1
5,090
463
3,185
6,677
1,517
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
14
Kills
2
2
Deaths
14
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
3
0
0.33
W
Artio
Doritom
Artio
2
1
1
2.5
W
Ullr
3
0
5
5.5
L
Serqet
M4uR1Xe
Serqet
1
4
0
0.25
W
Merlin
Molixon
Merlin
1
1
2
2
W
Nemesis
PancitoGuy
Nemesis
4
0
2
5
W
Atlas
4
0
5
6.5
L
0
3
1
0.17
L
Tiamat
gonzaloivo
Tiamat
0
0
1
0.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,261
Damage
16,888
30,090
Taken
40,483
16,527
Mitigated
15,013
9,268
Healing
11,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
2,387
669
0
1,249
8,087
2,093
0
2,167
5,780
0
32,946
W
Artio
Doritom
Artio
6,014
716
149
3,825
7,113
6,207
0
3,652
3,461
36,428
0
W
Ullr
4,705
1,906
0
1,285
5,331
1,710
179
1,941
3,282
0
37,636
L
Serqet
M4uR1Xe
Serqet
2,732
794
392
2,301
8,855
3,185
0
3,038
5,713
0
13,700
W
Merlin
Molixon
Merlin
6,643
158
0
990
4,847
1,370
497
1,380
3,107
35,428
1,252
W
Nemesis
PancitoGuy
Nemesis
4,231
1,529
0
479
5,235
1,548
24
154
5,049
0
40,603
W
Atlas
5,668
2,196
187
2,353
7,564
5,692
0
995
6,419
22,004
0
L
3,879
1,420
0
4,060
10,983
5,983
0
4,974
4,969
32,615
0
L
Tiamat
gonzaloivo
Tiamat
4,705
500
0
2,222
5,881
2,235
0
3,651
1,921
30,601
0
L
3,185
1,135
0
1,551
6,677
1,517
0
2,306
4,315
0
23,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,232
Gold Earned
28,094
336
Minions Killed
259
0
Camps Cleared
0
1,200,967
Distance Traveled
1,134,107
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,911
537
66
6
0
244,435
0
W
Artio
7,261
660
64
6
0
229,337
1
W
Ullr
6,701
609
72
7
0
227,832
3
L
Serqet
5,605
510
26
2
0
239,458
1
W
Merlin
6,420
584
90
8
0
236,690
1
W
Nemesis
6,845
622
74
7
0
282,446
2
W
Atlas
7,005
637
36
3
0
224,662
6
L
Atlas
5,953
541
62
6
0
197,661
4
L
Tiamat
5,535
503
64
6
0
234,169
5
L
Ullr
5,090
463
41
4
0
218,384
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role