Player Matchup

Anubis
Anubis
Bronze III
 
Anubis
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Bronze III
 
Pele
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
DarkkrauseR
Kumbhakarna
Bronze III
Level 123
God Stats
17W - 22L
1,500 SR
Queue Stats
246W - 255L
1,368 MMR
Solo
Hercules
Hercules
Bronze III
GucciPardoxDx
Hercules
Bronze III
Level 86
God Stats
6W - 8L
1,500 SR
Queue Stats
273W - 263L
1,364 MMR
Solo
Neith
Neith
Silver II
Warge
Neith
Silver II
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,365 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 124
1,500 SR
1,419 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 109
1,582 SR
1,372 MMR
Izanami
Izanami
Bronze III
Halexll0007
Izanami
Bronze III
Level 148
God Stats
28W - 26L
1,695 SR
Queue Stats
236W - 256L
1,364 MMR
Solo
Achilles
Achilles
Silver IV
MoonSpectre
Achilles
Silver IV
Level 106
God Stats
10W - 14L
1,500 SR
Queue Stats
18W - 33L
1,403 MMR
Solo
Fenrir
Fenrir
Silver V
UnQuesoFrito
Fenrir
Silver V
Level 109
God Stats
26W - 28L
1,715 SR
Queue Stats
203W - 197L
1,364 MMR
Solo
Artio
Artio
Bronze III
hunterman458
Artio
Bronze III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,363 MMR
Solo
Tiamat
Tiamat
Bronze III
xHexxxx
Tiamat
Bronze III
Level 77
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 36L
1,364 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
6 / 1 / 9
11,839
592
20,275
7,802
4,383
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
 
Pele
17
3 / 2 / 11
11,090
555
8,956
17,170
6,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kumbhakarna
DarkkrauseR
Kumbhakarna
16
4 / 1 / 13
11,151
558
4,602
15,522
16,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Hercules
GucciPardoxDx
Hercules
20
10 / 1 / 3
13,266
663
15,774
18,248
16,853
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
Warge
Neith
20
4 / 1 / 6
12,654
633
9,780
9,576
3,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
KaliBastetOdinSol

VS

Bans
GebApolloAtlasCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Halexll0007
Izanami
18
2 / 2 / 1
11,397
570
8,597
13,136
3,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
MoonSpectre
Achilles
15
0 / 6 / 1
8,819
441
6,068
17,440
12,012
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fenrir
16
3 / 6 / 3
9,921
496
6,976
16,349
8,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 6 / 1
7,367
368
3,387
19,445
12,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
xHexxxx
Tiamat
14
1 / 7 / 3
8,891
445
5,330
14,279
6,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
15
27
Kills
6
6
Deaths
27
42
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
1
9
10.5
W
Pele
 
Pele
3
2
11
4.25
W
Kumbhakarna
DarkkrauseR
Kumbhakarna
4
1
13
10.5
W
Hercules
GucciPardoxDx
Hercules
10
1
3
11.5
L
Izanami
Halexll0007
Izanami
2
2
1
1.25
L
Achilles
MoonSpectre
Achilles
0
6
1
0.08
L
Fenrir
3
6
3
0.75
W
Neith
Warge
Neith
4
1
6
7
L
0
6
1
0.08
L
Tiamat
xHexxxx
Tiamat
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,387
Damage
30,358
68,318
Taken
80,649
47,926
Mitigated
42,920
29,788
Healing
19,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
20,275
94
0
5,486
7,802
4,383
1,254
1,287
6,431
101,194
0
W
Pele
 
Pele
8,956
2,614
0
8,934
17,170
6,376
120
2,087
14,658
0
75,064
W
Kumbhakarna
DarkkrauseR
Kumbhakarna
4,602
669
0
1,333
15,522
16,685
181
3,398
11,842
15,774
0
W
Hercules
GucciPardoxDx
Hercules
15,774
5,640
112
8,264
18,248
16,853
262
1,379
16,817
93
82,229
L
Izanami
Halexll0007
Izanami
8,597
6,449
0
4,575
13,136
3,733
702
1,677
11,459
0
97,724
L
Achilles
MoonSpectre
Achilles
6,068
1,663
0
5,173
17,440
12,012
0
3,926
13,514
0
53,240
L
Fenrir
6,976
1,785
0
1,840
16,349
8,801
0
1,124
15,225
0
67,125
W
Neith
Warge
Neith
9,780
3,304
0
5,659
9,576
3,629
4,323
62
9,328
0
113,965
L
3,387
762
172
3,502
19,445
12,190
0
12,570
6,875
16,805
0
L
Tiamat
xHexxxx
Tiamat
5,330
782
0
3,905
14,279
6,184
0
5,673
8,606
43,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,000
Gold Earned
46,395
646
Minions Killed
562
0
Camps Cleared
0
1,963,008
Distance Traveled
1,845,696
14
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,839
592
157
8
0
389,176
3
W
Pele
11,090
555
122
6
0
380,330
1
W
Kumbhakarna
11,151
558
15
1
0
401,558
1
W
Hercules
13,266
663
159
8
0
413,739
6
L
Izanami
11,397
570
208
10
0
355,148
7
L
Achilles
8,819
441
113
6
0
394,333
12
L
Fenrir
9,921
496
116
6
0
401,677
4
W
Neith
12,654
633
193
10
0
378,205
3
L
Artio
7,367
368
29
1
0
349,078
6
L
Tiamat
8,891
445
96
5
0
345,460
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role