Player Matchup

Ymir
Ymir
Bronze III
BULLUFFALOV1
Ymir
Bronze III
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,500 MMR
Party 1
Anhur
Anhur
Bronze III
Cerberus5729
Anhur
Bronze III
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,500 MMR
Party 1
Awilix
Awilix
Silver II
Relating999
Awilix
Silver II
Level 67
God Stats
6W - 3L
1,696 SR
Queue Stats
13W - 7L
1,501 MMR
Solo
Achilles
Achilles
Bronze III
TouristyDoor400
Achilles
Bronze III
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 35L
1,500 MMR
Party 3
Poseidon
Poseidon
Bronze III
YOURMOMSCHOICE
Poseidon
Bronze III
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 36L
1,500 MMR
Party 3
Team Averages
Bronze II
Bronze II
Average Tier
Level 96
1,539 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 148
1,500 SR
1,500 MMR
Chronos
Chronos
Bronze III
 
Chronos
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Charybdis
Charybdis
Bronze III
 
Charybdis
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Bronze III
αяιαηαgяαηdє
Nemesis
Bronze III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,500 MMR
Solo
Mulan
Mulan
Bronze III
ㅤSARKㅤ
Mulan
Bronze III
Level 130
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 32L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 14
10,703
535
4,562
15,680
14,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
6 / 2 / 1
12,157
608
9,324
12,476
4,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
20
18 / 2 / 7
14,240
712
26,997
14,291
10,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
18
6 / 1 / 8
12,040
602
12,723
14,221
19,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
17
5 / 5 / 8
12,030
602
13,610
11,756
4,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
GilgameshGebBastetLoki

VS

Bans
CliodhnaSolOdinAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
7 / 9 / 1
10,022
501
14,936
20,923
6,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
 
Charybdis
16
1 / 6 / 1
10,013
501
10,156
15,292
3,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
 
Fenrir
14
2 / 10 / 4
9,103
455
3,812
22,680
9,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 6 / 6
8,570
429
4,293
14,644
4,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mulan
15
0 / 5 / 2
8,586
429
5,378
14,372
7,530
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
24
36
Kills
10
10
Deaths
36
38
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
7
9
1
0.83
L
Charybdis
 
Charybdis
1
6
1
0.25
L
Fenrir
 
Fenrir
2
10
4
0.4
W
1
0
14
8
W
6
2
1
3.25
W
Awilix
18
2
7
10.75
W
Achilles
6
1
8
10
W
Poseidon
5
5
8
1.8
L
0
6
6
0.5
L
Mulan
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,216
Damage
38,575
68,424
Taken
87,911
53,250
Mitigated
31,772
25,560
Healing
12,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
14,936
6,326
0
575
20,923
6,415
0
6,181
14,224
65,981
0
L
Charybdis
 
Charybdis
10,156
5,318
0
4,345
15,292
3,389
0
1,268
13,966
0
85,348
L
Fenrir
 
Fenrir
3,812
1,323
634
3,392
22,680
9,553
0
5,599
16,788
0
21,191
W
4,562
1,086
0
4,645
15,680
14,326
707
4,956
10,724
27,852
0
W
9,324
5,224
0
5,505
12,476
4,403
6,121
240
12,236
0
85,847
W
Awilix
26,997
10,941
0
5,986
14,291
10,430
1,695
2,700
11,168
0
137,717
W
Achilles
12,723
2,514
724
6,469
14,221
19,155
364
2,969
11,252
0
68,038
W
Poseidon
13,610
1,456
123
2,108
11,756
4,936
628
6,803
4,953
75,570
0
L
4,293
1,082
0
1,909
14,644
4,885
0
2,044
12,478
0
51,416
L
Mulan
5,378
501
93
2,013
14,372
7,530
320
2,401
11,383
0
51,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,170
Gold Earned
46,294
595
Minions Killed
489
0
Camps Cleared
0
2,038,457
Distance Traveled
1,832,064
25
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
10,022
501
115
6
0
350,916
4
L
Charybdis
10,013
501
148
7
0
328,636
6
L
Fenrir
9,103
455
23
1
0
360,970
9
W
Ymir
10,703
535
37
2
0
392,509
6
W
Anhur
12,157
608
133
7
0
337,419
2
W
Awilix
14,240
712
168
8
0
501,243
9
W
Achilles
12,040
602
136
7
0
420,400
4
W
Poseidon
12,030
602
121
6
0
386,886
4
L
Nemesis
8,570
429
96
5
0
421,979
0
L
Mulan
8,586
429
107
5
0
369,563
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role