Player Matchup

Ah Puch
Ah Puch
PhantomPunch64
Ah Puch
Level 145
God Stats
3W - 2L
1,285 SR
Queue Stats
70W - 100L
1,116 Elo+
Party 1
Hercules
Hercules
TheDominator718
Hercules
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,116 Elo+
Party 1
Chaac
Chaac
blackra1ngggggg
Chaac
Level 88
God Stats
1W - 0L
1,281 SR
Queue Stats
3W - 3L
1,116 Elo+
Party 1
Team Averages
Level 101
1,355 SR
1,116 Elo+

VS

Team Averages
Level 128
1,500 SR
1,500 Elo+
Set
Set
 
Set
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Alexdagamer420
Nu Wa
Level 152
God Stats
1W - 4L
1,500 SR
Queue Stats
509W - 940L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
FEAR_DA_sLaYeR
Sylvanus
Level 104
God Stats
18W - 36L
1,500 SR
Queue Stats
614W - 1,043L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 2 / 15
13,465
792
26,528
18,182
7,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
18
6 / 2 / 16
12,836
755
11,255
16,528
13,132
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
11 / 3 / 11
13,062
768
12,580
18,218
17,699
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
3 / 6 / 1
11,403
671
9,582
20,386
10,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

15
3 / 12 / 2
11,681
687
6,294
15,434
5,058
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
14
1 / 9 / 3
10,118
595
9,700
22,537
21,846
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
13
27
Kills
7
7
Deaths
27
42
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
3
6
1
0.58
L
3
12
2
0.33
L
Sylvanus
1
9
3
0.28
W
10
2
15
8.75
W
Hercules
6
2
16
7
W
11
3
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,363
Damage
25,576
52,928
Taken
58,357
37,942
Mitigated
37,243
23,951
Healing
7,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
9,582
2,499
0
2,779
20,386
10,339
0
10,222
9,550
0
40,624
L
6,294
1,407
0
1,010
15,434
5,058
0
5,883
9,158
23,925
0
L
Sylvanus
9,700
1,791
1,041
2,616
22,537
21,846
22
11,113
10,852
20,801
0
W
26,528
277
107
11,726
18,182
7,111
875
5,327
12,540
71,119
0
W
Hercules
11,255
1,735
0
4,069
16,528
13,132
230
5,928
7,700
6,961
24,956
W
12,580
3,480
867
7,182
18,218
17,699
160
5,110
12,120
0
38,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,363
Gold Earned
33,202
175
Minions Killed
99
11
Camps Cleared
3
926,367
Distance Traveled
740,912
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
11,403
671
51
3
3
308,622
4
L
Nu Wa
11,681
687
28
2
0
196,733
0
L
Sylvanus
10,118
595
20
1
0
235,557
1
W
Ah Puch
13,465
792
88
5
7
312,939
2
W
Hercules
12,836
755
43
3
3
340,238
1
W
Chaac
13,062
768
44
3
1
273,190
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role