Player Matchup

Bellona
Bellona
JJDawnzo
Bellona
Level 66
God Stats
6W - 6L
1,839 SR
Queue Stats
34W - 32L
1,682 Elo+
Party 2
Bakasura
Bakasura
WileyBoi122
Bakasura
Level 29
God Stats
2W - 3L
1,743 SR
Queue Stats
3W - 4L
1,682 Elo+
Party 2
Sobek
Sobek
biggtunatv
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 29L
1,500 Elo+
Party 4
Sol
Sol
bizzlol
Sol
Level 120
God Stats
7W - 8L
1,500 SR
Queue Stats
28W - 43L
1,500 Elo+
Party 4
Izanami
Izanami
zombiePwnr
Izanami
Level 71
God Stats
5W - 9L
1,500 SR
Queue Stats
27W - 50L
1,500 Elo+
Party 4
Team Averages
Level 63
1,616 SR
1,573 Elo+

VS

Team Averages
Level 77
1,547 SR
1,625 Elo+
Cliodhna
Cliodhna
ClutchCross
Cliodhna
Level 84
God Stats
3W - 0L
1,733 SR
Queue Stats
19W - 10L
1,855 Elo+
Party 3
Artio
Artio
MxWolfgang503
Artio
Level 43
God Stats
5W - 8L
1,500 SR
Queue Stats
416W - 478L
1,466 Elo+
Party 1
Nu Wa
Nu Wa
PupLykanTTV
Nu Wa
Level 113
God Stats
17W - 14L
1,500 SR
Queue Stats
282W - 321L
1,446 Elo+
Party 1
Ravana
Ravana
Quinta556
Ravana
Level 58
God Stats
2W - 3L
1,500 SR
Queue Stats
135W - 145L
1,500 Elo+
Solo
Agni
Agni
zkGhostyy
Agni
Level 88
God Stats
5W - 2L
1,500 SR
Queue Stats
181W - 155L
1,855 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JJDawnzo
Bellona
12
2 / 3 / 0
8,267
517
5,072
8,938
9,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
WileyBoi122
Bakasura
11
0 / 6 / 1
7,034
440
3,071
11,906
5,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
10
0 / 4 / 2
7,098
444
2,506
15,829
15,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
14
4 / 7 / 0
8,521
533
10,141
13,990
5,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
zombiePwnr
Izanami
11
0 / 6 / 0
6,969
436
3,781
13,044
3,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
ClutchCross
Cliodhna
15
10 / 1 / 8
9,662
604
11,860
13,258
4,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
2 / 2 / 12
7,560
473
3,947
11,211
8,570
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
7 / 0 / 7
9,358
585
16,155
8,465
2,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ravana
Quinta556
Ravana
14
0 / 2 / 7
8,268
517
3,962
6,020
3,525
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Agni
14
7 / 2 / 6
8,959
560
9,946
7,462
2,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
66
6
Kills
26
26
Deaths
7
3
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
ClutchCross
Cliodhna
10
1
8
14
L
Bellona
JJDawnzo
Bellona
2
3
0
0.67
W
2
2
12
4
W
7
0
7
10.5
W
Ravana
Quinta556
Ravana
0
2
7
1.75
L
Bakasura
WileyBoi122
Bakasura
0
6
1
0.08
L
Sobek
0
4
2
0.25
L
Sol
4
7
0
0.57
W
Agni
7
2
6
5
L
Izanami
zombiePwnr
Izanami
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,571
Damage
45,870
63,707
Taken
46,416
39,650
Mitigated
22,166
16,908
Healing
18,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
ClutchCross
Cliodhna
11,860
1,932
0
5,697
13,258
4,898
108
3,203
9,930
0
70,533
L
Bellona
JJDawnzo
Bellona
5,072
885
0
1,698
8,938
9,837
0
2,338
6,600
6,843
37,076
W
3,947
627
1,162
5,154
11,211
8,570
8
4,227
6,784
17,608
0
W
16,155
5,514
0
4,097
8,465
2,480
1,724
1,162
7,278
65,392
0
W
Ravana
Quinta556
Ravana
3,962
1,313
0
1,711
6,020
3,525
784
968
5,052
0
42,516
L
Bakasura
WileyBoi122
Bakasura
3,071
1,928
0
3,796
11,906
5,017
0
2,112
9,794
0
30,953
L
Sobek
2,506
513
0
2,814
15,829
15,747
0
9,386
6,443
16,214
0
L
Sol
10,141
2,671
0
5,013
13,990
5,475
0
8,475
5,515
49,321
7,321
W
Agni
9,946
1,073
0
385
7,462
2,693
340
3,037
4,425
46,100
0
L
Izanami
zombiePwnr
Izanami
3,781
2,030
0
3,587
13,044
3,574
0
7,737
5,307
0
45,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,889
Gold Earned
43,807
379
Minions Killed
417
0
Camps Cleared
0
1,389,130
Distance Traveled
1,560,354
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
9,662
604
116
7
0
357,150
5
L
Bellona
8,267
517
96
6
0
315,898
5
W
Artio
7,560
473
28
2
0
319,736
5
W
Nu Wa
9,358
585
98
6
0
294,682
0
W
Ravana
8,268
517
98
6
0
303,968
2
L
Bakasura
7,034
440
76
5
0
254,543
2
L
Sobek
7,098
444
22
1
0
296,526
6
L
Sol
8,521
533
91
6
0
274,393
2
W
Agni
8,959
560
77
5
0
284,818
2
L
Izanami
6,969
436
94
6
0
247,770
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role