Player Matchup

Aphrodite
Aphrodite
Silver I
 
Aphrodite
Silver I
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Silver I
Píxies
Anhur
Silver I
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,614 MMR
Party 2
Achilles
Achilles
Silver I
Rouff
Achilles
Silver I
Level 160
God Stats
4W - 1L
1,824 SR
Queue Stats
10W - 5L
1,607 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 157
1,608 SR
1,574 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 118
1,500 SR
1,500 MMR
Medusa
Medusa
Bronze III
 
Medusa
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Poseidon
Poseidon
Bronze III
F48R1
Poseidon
Bronze III
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,500 MMR
Party 1
Tyr
Tyr
Bronze III
v7yy
Tyr
Bronze III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
2 / 0 / 8
7,518
835
8,979
6,663
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
Píxies
Anhur
12
6 / 1 / 4
7,833
870
5,520
6,444
2,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Achilles
Rouff
Achilles
12
2 / 0 / 7
7,230
803
7,606
13,740
9,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
ThothChironSobekAresCthulhu

VS

Bans
TiamatGaneshaHeimdallrCabrakanDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
0 / 3 / 1
5,841
649
6,270
7,069
2,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poseidon
F48R1
Poseidon
9
0 / 5 / 1
5,788
643
4,584
7,073
1,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyr
v7yy
Tyr
10
1 / 2 / 0
6,045
672
2,579
9,349
6,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
10
Kills
1
1
Deaths
10
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
0
8
6
L
Medusa
 
Medusa
0
3
1
0.17
L
Poseidon
F48R1
Poseidon
0
5
1
0.1
W
Anhur
Píxies
Anhur
6
1
4
8
W
Achilles
Rouff
Achilles
2
0
7
5.5
L
Tyr
v7yy
Tyr
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,105
Damage
13,433
26,847
Taken
23,491
14,084
Mitigated
10,414
14,383
Healing
4,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
8,979
1,041
4,164
4,895
6,663
2,531
571
1,129
5,460
33,350
0
L
Medusa
 
Medusa
6,270
2,800
0
491
7,069
2,480
0
2,861
3,883
0
19,546
L
Poseidon
F48R1
Poseidon
4,584
596
64
819
7,073
1,187
0
2,350
4,544
16,524
0
W
Anhur
Píxies
Anhur
5,520
2,936
0
1,707
6,444
2,230
721
1,706
4,526
0
27,602
W
Achilles
Rouff
Achilles
7,606
1,756
0
3,617
13,740
9,323
689
1,668
11,634
0
15,104
L
Tyr
v7yy
Tyr
2,579
209
21
3,411
9,349
6,747
0
3,920
5,103
0
11,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,581
Gold Earned
17,674
110
Minions Killed
85
4
Camps Cleared
5
587,723
Distance Traveled
519,155
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,518
835
39
4
0
195,053
3
L
Medusa
5,841
649
26
3
2
179,252
2
L
Poseidon
5,788
643
39
4
3
165,579
4
W
Anhur
7,833
870
49
5
3
171,482
1
W
Achilles
7,230
803
22
2
1
221,188
6
L
Tyr
6,045
672
20
2
0
174,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role