Player Matchup

Hercules
Hercules
CptnKaizokun
Hercules
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
391W - 388L
1,388 Elo+
Solo
Awilix
Awilix
OcardTheBard
Awilix
Level 62
God Stats
10W - 5L
1,500 SR
Queue Stats
113W - 108L
1,500 Elo+
Solo
Medusa
Medusa
animeguy27
Medusa
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 37L
1,771 Elo+
Solo
Merlin
Merlin
bBAKKUM4
Merlin
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 98L
1,702 Elo+
Solo
Atlas
Atlas
i_Benevolence
Atlas
Level 125
God Stats
10W - 8L
1,489 SR
Queue Stats
38W - 35L
1,634 Elo+
Solo
Team Averages
Level 115
1,498 SR
1,599 Elo+

VS

Team Averages
Level 130
1,545 SR
1,391 Elo+
Hera
Hera
Batman201091
Hera
Level 160
God Stats
13W - 12L
1,500 SR
Queue Stats
367W - 363L
1,220 Elo+
Solo
Kuzenbo
Kuzenbo
Bâeley
Kuzenbo
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 41L
1,322 Elo+
Party 1
Izanami
Izanami
Dast09
Izanami
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
1,500 Elo+
Solo
Merlin
Merlin
TheVegitos
Merlin
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 49L
1,322 Elo+
Party 1
Loki
Loki
kvic1144
Loki
Level 125
God Stats
6W - 2L
1,727 SR
Queue Stats
417W - 415L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CptnKaizokun
Hercules
18
7 / 0 / 12
12,058
1,206
14,485
12,514
10,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
17
6 / 2 / 8
11,198
1,120
8,267
10,197
4,041
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
animeguy27
Medusa
17
5 / 2 / 13
11,483
1,148
13,885
8,980
4,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
bBAKKUM4
Merlin
18
4 / 1 / 13
11,937
1,194
11,216
7,805
3,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 0 / 13
11,741
1,174
6,121
10,275
10,296
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

268

VS

Team 2 Tickets

188

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 3
9,852
985
7,807
9,798
3,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kuzenbo
Bâeley
Kuzenbo
16
2 / 6 / 3
10,507
1,051
10,021
18,297
29,599
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Izanami
Dast09
Izanami
16
0 / 5 / 3
10,314
1,031
11,127
11,469
3,715
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
TheVegitos
Merlin
16
1 / 3 / 2
10,424
1,042
12,527
6,780
3,168
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
15
2 / 5 / 1
9,982
998
5,839
9,941
3,872
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
17
25
Kills
5
5
Deaths
25
59
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
L
Kuzenbo
Bâeley
Kuzenbo
2
6
3
0.58
W
Hercules
CptnKaizokun
Hercules
7
0
12
13
L
Izanami
Dast09
Izanami
0
5
3
0.3
W
Awilix
6
2
8
5
L
Merlin
TheVegitos
Merlin
1
3
2
0.67
W
Medusa
animeguy27
Medusa
5
2
13
5.75
W
Merlin
bBAKKUM4
Merlin
4
1
13
10.5
W
3
0
13
9.5
L
Loki
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,974
Damage
47,321
49,771
Taken
56,285
32,137
Mitigated
43,693
7,553
Healing
3,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,807
1,326
0
424
9,798
3,339
0
1,520
8,006
16,708
0
L
Kuzenbo
Bâeley
Kuzenbo
10,021
2,849
57
858
18,297
29,599
0
5,963
11,848
14,214
0
W
Hercules
CptnKaizokun
Hercules
14,485
3,698
0
3,915
12,514
10,355
0
6,383
5,983
0
19,239
L
Izanami
Dast09
Izanami
11,127
7,854
0
1,404
11,469
3,715
0
3,873
7,337
0
45,402
W
Awilix
8,267
3,879
0
222
10,197
4,041
0
6,792
3,213
0
16,194
L
Merlin
TheVegitos
Merlin
12,527
726
0
531
6,780
3,168
0
2,729
3,688
45,256
0
W
Medusa
animeguy27
Medusa
13,885
6,052
0
0
8,980
4,086
0
6,523
2,457
0
29,940
W
Merlin
bBAKKUM4
Merlin
11,216
870
0
0
7,805
3,359
0
4,559
3,186
48,916
0
W
6,121
1,580
616
2,800
10,275
10,296
0
5,534
4,577
16,627
0
L
Loki
5,839
624
0
0
9,941
3,872
0
3,252
6,250
0
13,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,417
Gold Earned
51,079
199
Minions Killed
192
8
Camps Cleared
7
1,027,246
Distance Traveled
930,087
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,852
985
35
4
0
160,971
0
L
Kuzenbo
10,507
1,051
13
1
1
204,491
0
W
Hercules
12,058
1,206
21
2
1
220,076
3
L
Izanami
10,314
1,031
72
7
3
179,566
0
W
Awilix
11,198
1,120
16
2
2
207,687
2
L
Merlin
10,424
1,042
66
7
1
187,086
6
W
Medusa
11,483
1,148
41
4
2
200,342
0
W
Merlin
11,937
1,194
101
10
2
181,329
0
W
Atlas
11,741
1,174
20
2
1
217,812
1
L
Loki
9,982
998
6
1
2
197,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role