Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Duelmommy69
Ah Muzen Cab
Level 89
God Stats
3W - 2L
1,896 SR
Queue Stats
28W - 15L
1,900 Elo+
Party 2
Sol
Sol
Loonytunes1686
Sol
Level 25
God Stats
5W - 2L
1,930 SR
Queue Stats
7W - 3L
1,900 Elo+
Party 2
Horus
Horus
SABERWOLF257
Horus
Level 85
God Stats
3W - 0L
1,882 SR
Queue Stats
5W - 0L
1,900 Elo+
Party 2
Team Averages
Level 66
1,903 SR
1,900 Elo+

VS

Team Averages
Level 74
1,645 SR
1,742 Elo+
Fafnir
Fafnir
 
Fafnir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
RushMooore
Thanatos
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
389W - 90L
1,863 Elo+
Party 1
Achilles
Achilles
b3tooo
Achilles
Level 17
God Stats
370W - 81L
1,935 SR
Queue Stats
374W - 86L
1,863 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Duelmommy69
Ah Muzen Cab
15
5 / 6 / 10
10,876
777
19,874
12,374
3,803
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
7 / 3 / 9
11,003
786
13,328
9,340
3,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
6 / 3 / 12
10,607
758
11,663
11,029
10,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
5 / 5 / 6
11,080
791
5,781
22,333
26,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thanatos
RushMooore
Thanatos
13
5 / 9 / 5
9,894
707
10,567
16,365
10,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Achilles
b3tooo
Achilles
14
2 / 4 / 7
9,694
692
7,122
18,317
17,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
30
18
Kills
12
12
Deaths
18
31
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
5
5
6
1.6
W
Ah Muzen Cab
Duelmommy69
Ah Muzen Cab
5
6
10
1.67
W
7
3
9
3.83
L
Thanatos
RushMooore
Thanatos
5
9
5
0.83
W
6
3
12
4
L
Achilles
b3tooo
Achilles
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,865
Damage
23,470
32,743
Taken
57,015
18,164
Mitigated
54,709
11,387
Healing
14,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
5,781
1,107
0
4,429
22,333
26,767
0
4,368
17,419
14,210
0
W
Ah Muzen Cab
Duelmommy69
Ah Muzen Cab
19,874
7,261
0
2,323
12,374
3,803
1,341
2,479
9,253
0
57,946
W
13,328
5,755
0
2,920
9,340
3,388
1,210
1,286
7,651
35,965
3,562
L
Thanatos
RushMooore
Thanatos
10,567
1,670
0
7,111
16,365
10,028
0
3,055
12,944
0
26,287
W
11,663
3,626
1,496
4,648
11,029
10,973
220
2,778
7,397
0
19,541
L
Achilles
b3tooo
Achilles
7,122
1,658
671
1,852
18,317
17,914
0
4,700
13,344
0
38,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,486
Gold Earned
30,668
122
Minions Killed
100
10
Camps Cleared
3
732,729
Distance Traveled
746,912
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
11,080
791
15
1
1
238,499
9
W
Ah Muzen Cab
10,876
777
67
5
4
236,671
0
W
Sol
11,003
786
37
3
2
241,986
3
L
Thanatos
9,894
707
41
3
2
242,613
2
W
Horus
10,607
758
18
1
4
254,072
5
L
Achilles
9,694
692
44
3
0
265,800
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role