Player Matchup

Cerberus
Cerberus
EdthePandito
Cerberus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,500 Elo+
Party 1
Ullr
Ullr
SimplyKrem
Ullr
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 47L
1,500 Elo+
Party 1
Nemesis
Nemesis
Viviex7922
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Team Averages
Level 42
1,500 SR
1,500 Elo+

VS

Team Averages
Level 58
1,500 SR
1,500 Elo+
He Bo
He Bo
Chaos_Uchiha107
He Bo
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 119L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Strapatar
Jormungandr
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 63L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
SynJix
Danzaburou
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 52L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EdthePandito
Cerberus
11
0 / 4 / 2
8,188
585
9,651
18,767
13,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 7 / 1
8,179
584
6,219
13,481
6,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Viviex7922
Nemesis
12
1 / 7 / 1
8,011
572
1,416
10,718
7,041
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 11
9,976
713
10,394
9,192
3,151
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Strapatar
Jormungandr
16
7 / 0 / 11
10,615
758
9,010
10,611
11,117
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
SynJix
Danzaburou
15
7 / 0 / 5
10,539
753
14,529
10,208
4,445
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
45
2
Kills
18
18
Deaths
2
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
4
2
11
4.75
L
Cerberus
EdthePandito
Cerberus
0
4
2
0.25
L
1
7
1
0.21
W
Jormungandr
Strapatar
Jormungandr
7
0
11
12.5
W
Danzaburou
SynJix
Danzaburou
7
0
5
9.5
L
Nemesis
Viviex7922
Nemesis
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,286
Damage
33,933
42,966
Taken
30,011
26,879
Mitigated
18,713
6,681
Healing
11,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,394
679
0
974
9,192
3,151
713
2,913
6,279
33,456
0
L
Cerberus
EdthePandito
Cerberus
9,651
423
362
4,596
18,767
13,775
0
7,796
10,581
26,532
0
L
6,219
3,020
0
1,015
13,481
6,063
0
6,184
6,927
0
28,855
W
Jormungandr
Strapatar
Jormungandr
9,010
2,000
77
3,447
10,611
11,117
329
2,379
8,232
27,301
0
W
Danzaburou
SynJix
Danzaburou
14,529
6,944
1,326
5,625
10,208
4,445
1,082
4,794
5,414
0
45,825
L
Nemesis
Viviex7922
Nemesis
1,416
422
0
708
10,718
7,041
0
5,904
4,600
0
6,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,378
Gold Earned
31,130
115
Minions Killed
149
3
Camps Cleared
8
658,246
Distance Traveled
719,305
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,976
713
41
3
2
246,018
3
L
Cerberus
8,188
585
57
4
2
233,552
4
L
Ullr
8,179
584
44
3
1
202,117
1
W
Jormungandr
10,615
758
33
2
0
250,006
0
W
Danzaburou
10,539
753
75
5
6
223,281
0
L
Nemesis
8,011
572
14
1
0
222,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role