Player Matchup

Cupid
Cupid
Silver II
XA Daddy
Cupid
Silver II
Level 160
God Stats
5W - 4L
1,817 SR
Queue Stats
773W - 746L
1,473 MMR
Party 2
Scylla
Scylla
Silver II
XA Guardian
Scylla
Silver II
Level 105
God Stats
50W - 41L
1,500 SR
Queue Stats
276W - 258L
1,411 MMR
Party 2
Loki
Loki
Silver II
XA NightEye
Loki
Silver II
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
486W - 493L
1,473 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,606 SR
1,453 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,544 SR
1,450 MMR
Mulan
Mulan
Silver I
DBSRites
Mulan
Silver I
Level 129
God Stats
16W - 6L
1,631 SR
Queue Stats
67W - 66L
1,396 MMR
Party 1
Fenrir
Fenrir
Gold V
LordEscanor1992
Fenrir
Gold V
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,506 MMR
Party 1
Hera
Hera
Bronze III
TheFramed55
Hera
Bronze III
Level 85
God Stats
4W - 2L
1,500 SR
Queue Stats
38W - 45L
1,447 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
XA Daddy
Cupid
17
3 / 3 / 3
11,260
662
10,414
12,296
4,546
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
17
1 / 6 / 4
10,938
643
7,508
12,746
3,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 7 / 3
11,857
697
7,441
20,120
22,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
GebBastetChaacArtioGilgamesh

VS

Bans
AchillesCthulhuDiscordiaBacchusBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
DBSRites
Mulan
16
4 / 2 / 11
11,716
689
12,544
14,514
16,848
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
10 / 5 / 4
12,947
762
15,268
15,076
13,310
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
2 / 1 / 11
11,519
678
12,732
9,212
3,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
8
Kills
16
16
Deaths
8
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Mulan
DBSRites
Mulan
4
2
11
4.75
W
10
5
4
2.4
W
2
1
11
7.5
L
Cupid
XA Daddy
Cupid
3
3
3
1.5
L
Scylla
1
6
4
0.5
L
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,363
Damage
40,544
45,162
Taken
38,802
30,891
Mitigated
33,571
4,593
Healing
8,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
DBSRites
Mulan
12,544
2,073
1,034
3,554
14,514
16,848
122
4,382
9,736
0
30,415
W
15,268
2,023
288
1,658
15,076
13,310
855
3,272
11,622
630
42,349
W
12,732
3,594
0
2,171
9,212
3,413
1,066
159
9,053
52,785
0
L
Cupid
XA Daddy
Cupid
10,414
6,898
374
1,334
12,296
4,546
0
3,326
8,782
0
53,712
L
Scylla
7,508
1,016
448
1,298
12,746
3,521
0
1,379
11,243
41,724
0
L
7,441
1,847
0
1,139
20,120
22,824
0
8,075
11,696
0
18,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,055
Gold Earned
36,182
169
Minions Killed
167
7
Camps Cleared
8
860,926
Distance Traveled
944,420
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,716
689
32
2
1
314,393
4
W
Fenrir
12,947
762
42
2
5
298,219
2
W
Hera
11,519
678
93
5
2
331,808
6
L
Cupid
11,260
662
90
5
2
295,422
1
L
Scylla
10,938
643
62
4
3
269,080
4
L
Loki
11,857
697
17
1
2
296,424
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role