Player Matchup

Neith
Neith
Brokenisis
Neith
Level 102
God Stats
3W - 2L
1,285 SR
Queue Stats
8W - 7L
1,575 Elo+
Party 1
Geb
Geb
FVJsama
Geb
Level 52
God Stats
7W - 0L
1,794 SR
Queue Stats
9W - 5L
1,844 Elo+
Party 1
Sol
Sol
raversgalaxy
Sol
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 7L
1,575 Elo+
Party 1
Team Averages
Level 74
1,526 SR
1,665 Elo+

VS

Team Averages
Level 51
1,500 SR
1,620 Elo+
Kukulkan
Kukulkan
Citruslfa
Kukulkan
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 35L
1,620 Elo+
Party 2
Hercules
Hercules
Zaine
Hercules
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,620 Elo+
Party 2
Cerberus
Cerberus
juniden
Cerberus
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 28L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
3 / 0 / 5
8,103
675
8,752
5,525
1,776
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Geb
12
0 / 2 / 10
8,595
716
5,269
11,696
6,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
7 / 0 / 3
9,693
808
17,314
8,673
2,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Citruslfa
Kukulkan
11
0 / 3 / 2
7,090
591
7,184
6,607
2,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Zaine
Hercules
11
2 / 3 / 0
7,966
664
6,402
12,817
6,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
juniden
Cerberus
11
0 / 4 / 2
7,564
630
6,217
16,105
13,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
10
Kills
2
2
Deaths
10
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
3
0
5
5.5
L
Kukulkan
Citruslfa
Kukulkan
0
3
2
0.33
W
Geb
0
2
10
2.5
L
Hercules
Zaine
Hercules
2
3
0
0.67
L
Cerberus
juniden
Cerberus
0
4
2
0.25
W
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,335
Damage
19,803
25,894
Taken
35,529
10,595
Mitigated
22,477
12,506
Healing
8,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
8,752
3,267
0
1,258
5,525
1,776
432
2,562
2,861
0
20,909
L
Kukulkan
Citruslfa
Kukulkan
7,184
1,023
0
250
6,607
2,417
0
4,681
1,926
33,539
0
W
Geb
5,269
826
973
5,410
11,696
6,112
150
5,627
5,762
12,195
0
L
Hercules
Zaine
Hercules
6,402
3,031
0
3,764
12,817
6,875
0
6,833
5,984
0
15,566
L
Cerberus
juniden
Cerberus
6,217
715
574
4,348
16,105
13,185
90
11,555
4,550
12,915
0
W
17,314
8,516
0
4,865
8,673
2,707
1,053
4,945
3,604
53,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,391
Gold Earned
22,620
134
Minions Killed
121
6
Camps Cleared
4
677,690
Distance Traveled
622,925
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,103
675
24
2
2
218,912
3
L
Kukulkan
7,090
591
75
6
4
202,833
3
W
Geb
8,595
716
7
1
0
234,184
3
L
Hercules
7,966
664
26
2
0
201,075
3
L
Cerberus
7,564
630
20
2
0
219,017
5
W
Sol
9,693
808
103
9
4
224,594
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role