Player Matchup

Sol
Sol
 
Sol
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
BIRD UP4869
Tyr
Level 68
God Stats
4W - 1L
1,500 SR
Queue Stats
35W - 25L
1,282 Elo+
Party 2
Izanami
Izanami
LonelyWolf26951
Izanami
Level 28
God Stats
12W - 7L
1,296 SR
Queue Stats
36W - 30L
1,074 Elo+
Party 2
Cerberus
Cerberus
Purple x1017
Cerberus
Level 13
God Stats
1W - 3L
1,296 SR
Queue Stats
1W - 4L
1,217 Elo+
Party 2
Cliodhna
Cliodhna
Red x8478
Cliodhna
Level 107
God Stats
4W - 0L
1,500 SR
Queue Stats
133W - 105L
1,029 Elo+
Party 2
Team Averages
Level 70
1,418 SR
1,220 Elo+

VS

Team Averages
Level 91
1,630 SR
1,640 Elo+
Gilgamesh
Gilgamesh
JediDaemin
Gilgamesh
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Apollo
Apollo
NiGHt ZoNeZ
Apollo
Level 107
God Stats
2W - 1L
1,715 SR
Queue Stats
16W - 10L
1,780 Elo+
Solo
Agni
Agni
Snipekid_98
Agni
Level 100
God Stats
1W - 1L
1,702 SR
Queue Stats
6W - 3L
1,798 Elo+
Solo
Kumbhakarna
Kumbhakarna
Solosamuraii
Kumbhakarna
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,550 Elo+
Party 1
Zeus
Zeus
cirque_2cirque
Zeus
Level 117
God Stats
2W - 2L
1,733 SR
Queue Stats
11W - 16L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
6 / 2 / 6
11,753
904
13,458
14,519
7,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 5 / 9
9,789
753
15,763
14,721
19,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
3 / 0 / 2
10,134
780
8,202
10,261
4,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Purple x1017
Cerberus
15
3 / 5 / 11
9,626
740
5,003
14,832
14,261
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cliodhna
Red x8478
Cliodhna
18
7 / 6 / 10
11,194
861
8,984
8,903
4,091
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JediDaemin
Gilgamesh
16
2 / 3 / 4
9,140
703
7,159
11,295
9,151
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apollo
17
5 / 6 / 4
9,984
768
7,997
12,456
4,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 3 / 7
8,978
691
6,065
7,169
1,992
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Solosamuraii
Kumbhakarna
16
3 / 5 / 9
9,830
756
6,218
16,891
16,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
5 / 6 / 5
9,176
706
10,043
10,588
3,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
46
23
Kills
17
18
Deaths
23
38
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
6
4.5
W
4
5
9
1.7
L
Gilgamesh
JediDaemin
Gilgamesh
2
3
4
1.33
W
3
0
2
4
L
Apollo
5
6
4
1.17
W
Cerberus
Purple x1017
Cerberus
3
5
11
1.7
W
Cliodhna
Red x8478
Cliodhna
7
6
10
2
L
2
3
7
1.83
L
Kumbhakarna
Solosamuraii
Kumbhakarna
3
5
9
1.5
L
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,410
Damage
37,482
63,236
Taken
58,399
48,692
Mitigated
35,403
19,694
Healing
4,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,458
5,908
0
10,260
14,519
7,015
5,088
3,222
11,297
65,504
6,565
W
15,763
2,607
887
2,784
14,721
19,236
421
6,849
7,872
0
22,517
L
Gilgamesh
JediDaemin
Gilgamesh
7,159
964
704
728
11,295
9,151
0
5,065
5,696
6,059
23,616
W
8,202
4,855
0
2,759
10,261
4,089
4,362
6,527
3,734
0
39,940
L
Apollo
7,997
5,311
0
1,890
12,456
4,541
1,022
4,681
7,464
0
35,628
W
Cerberus
Purple x1017
Cerberus
5,003
327
0
1,258
14,832
14,261
757
3,520
11,312
9,667
0
W
Cliodhna
Red x8478
Cliodhna
8,984
477
0
1,746
8,903
4,091
292
3,353
5,550
0
32,243
L
6,065
267
0
317
7,169
1,992
74
1,028
5,971
15,263
0
L
Kumbhakarna
Solosamuraii
Kumbhakarna
6,218
1,152
0
1,061
16,891
16,662
0
3,754
12,453
12,975
0
L
10,043
1,956
0
241
10,588
3,057
0
2,581
7,936
24,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,496
Gold Earned
47,108
293
Minions Killed
165
0
Camps Cleared
0
1,310,305
Distance Traveled
1,072,252
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,753
904
125
10
0
243,615
0
W
Tyr
9,789
753
15
1
0
283,006
3
L
Gilgamesh
9,140
703
35
3
0
204,522
0
W
Izanami
10,134
780
81
6
0
247,647
0
L
Apollo
9,984
768
63
5
0
245,250
1
W
Cerberus
9,626
740
11
1
0
260,675
4
W
Cliodhna
11,194
861
61
5
0
275,362
0
L
Agni
8,978
691
22
2
0
230,209
0
L
Kumbhakarna
9,830
756
14
1
0
240,957
1
L
Zeus
9,176
706
31
2
0
151,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role