Player Matchup

Hun Batz
Hun Batz
Gold V
 
Hun Batz
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Gold V
 
Kali
Gold V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Silver I
Hunter26X26
Artio
Silver I
Level 123
God Stats
9W - 12L
1,500 SR
Queue Stats
381W - 395L
1,631 MMR
Solo
Zeus
Zeus
Gold V
Sgt-IcedTeaMix-
Zeus
Gold V
Level 159
God Stats
7W - 6L
1,500 SR
Queue Stats
378W - 374L
1,659 MMR
Party 1
Hou Yi
Hou Yi
Silver I
UGS Tipz
Hou Yi
Silver I
Level 160
God Stats
20W - 31L
1,500 SR
Queue Stats
776W - 787L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 151
1,500 SR
1,558 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,581 SR
1,563 MMR
Tiamat
Tiamat
Silver I
 
Tiamat
Silver I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Silver I
Charxander-
Sol
Silver I
Level 124
God Stats
9W - 4L
1,904 SR
Queue Stats
26W - 18L
1,684 MMR
Party 2
Fenrir
Fenrir
Silver I
DukeNeaffy
Fenrir
Silver I
Level 160
God Stats
5W - 3L
1,500 SR
Queue Stats
247W - 245L
1,500 MMR
Party 3
Horus
Horus
Silver I
MakeItHappnCappn
Horus
Silver I
Level 68
God Stats
5W - 4L
1,500 SR
Queue Stats
286W - 287L
1,500 MMR
Party 3
Awilix
Awilix
Gold V
Parlemont
Awilix
Gold V
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 56L
1,630 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
5 / 2 / 0
5,734
819
3,438
6,897
2,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Kali
 
Kali
7
1 / 2 / 1
4,336
619
1,959
5,700
1,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

5
0 / 1 / 1
3,764
538
709
5,846
2,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 2 / 1
4,743
678
2,212
3,134
649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
UGS Tipz
Hou Yi
5
1 / 3 / 0
3,793
542
1,961
4,400
847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
GebCamazotzAtlasCliodhna

VS

Bans
AresMulanLokiBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
2 / 0 / 0
5,095
728
1,799
3,123
888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 1 / 4
5,275
754
5,099
2,360
535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
DukeNeaffy
Fenrir
6
1 / 5 / 1
4,125
589
2,849
5,098
2,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

7
3 / 0 / 5
4,981
712
2,522
6,596
3,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
Parlemont
Awilix
7
2 / 1 / 1
4,571
653
2,237
3,823
1,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
7
Kills
10
10
Deaths
7
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
5
2
0
2.5
L
Kali
 
Kali
1
2
1
0.75
W
Tiamat
 
Tiamat
2
0
0
2
W
2
1
4
4
W
Fenrir
DukeNeaffy
Fenrir
1
5
1
0.3
L
0
1
1
0.5
W
3
0
5
5.5
W
Awilix
Parlemont
Awilix
2
1
1
2.5
L
0
2
1
0.25
L
Hou Yi
UGS Tipz
Hou Yi
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,279
Damage
14,506
25,977
Taken
21,000
8,111
Mitigated
8,804
7,074
Healing
8,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,438
952
0
2,026
6,897
2,636
0
0
6,618
0
26,669
L
Kali
 
Kali
1,959
705
0
1,978
5,700
1,961
0
1,534
4,166
0
19,785
W
Tiamat
 
Tiamat
1,799
322
0
1,663
3,123
888
75
788
2,249
30,116
0
W
5,099
3,691
0
920
2,360
535
581
330
2,030
31,508
0
W
Fenrir
DukeNeaffy
Fenrir
2,849
820
0
731
5,098
2,725
0
0
4,653
0
10,016
L
709
28
0
1,765
5,846
2,018
0
3,237
2,609
6,851
0
W
2,522
1,252
263
3,043
6,596
3,653
77
1,005
5,511
0
7,905
W
Awilix
Parlemont
Awilix
2,237
840
0
1,455
3,823
1,003
0
558
3,191
0
17,716
L
2,212
195
0
495
3,134
649
0
1,184
1,950
27,458
0
L
Hou Yi
UGS Tipz
Hou Yi
1,961
1,238
0
810
4,400
847
0
943
3,457
0
12,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,370
Gold Earned
24,047
207
Minions Killed
212
0
Camps Cleared
0
687,807
Distance Traveled
778,443
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,734
819
63
9
0
154,398
2
L
Kali
4,336
619
44
6
0
159,089
2
W
Tiamat
5,095
728
73
10
0
151,898
3
W
Sol
5,275
754
65
9
0
150,211
1
W
Fenrir
4,125
589
22
3
0
142,665
0
L
Artio
3,764
538
12
2
0
122,898
1
W
Horus
4,981
712
10
1
0
157,520
5
W
Awilix
4,571
653
42
6
0
176,149
0
L
Zeus
4,743
678
65
9
0
137,823
5
L
Hou Yi
3,793
542
23
3
0
113,599
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role